Turn 171
The dtay/Pindi war weariness is 187, ours with Azza is only 155 and with dtay is 18. Over the last two turns 11 Great Generals have been generated
. Webandit declared on Nakor, I'd guess that two of those GGs are in that battle, but the rest must be Pindi, TBS and Dazed (I think we have sight over all the cities they could spawn in for dtay, but I could be wrong). Fintourist realised that this stack means Pindi killed ~20 units last turn
. We checked the demos from last turn and the top power lost about 250k.

Not a huge amount, we got about 12 gold from pillaging nets but I'm worried that with dtay getting Astronomy this turn, he might have some Frigates completing. I tried out the sabotage production formula.
Their EP: 436
And discovered that every city had 110 hammers invested
. Then I looked again and realised that RBmod has taken out the Sabotage Production mission
and that's probably what it costs to sabotage a granary
.
Down south we have a choice of three cities to hit.

After a bit of thought we went for Muraganda.
- C3 Amphi Cuir vs Cav 65%... WIN! (3 hits)
- C2 Amphi Curi vs CG2 Oromo 68%... WIN! (4 hits)
- C2 Amphi Cuir vs Knight 89%... WIN! (3 hits)
We pillage 116 gold and burn the city,
hopefully dtay will send a unit to kill the victorious Cuir, giving our boats another city to target...

Up north I chickened out and covered our Galleons with a Frigate. I want to preserve as many units as possible up here, because if we can get some commando units (133/180 for the next GG - about ten more battles needed) we'll need a lot to bust through the defences of one city. Mayo is the ideal target right now - from there three commandos could kill three more cities!

Zuchini is making 50 hammers a turn now, but it really needs Azza to die so it can be happy again.

We started Oxford with a bit of overflow
. Switching a cottage to a citizen would give us a six turn build. Is that worth it?

This is how Spain looks now, Herbs and Orinoco are a bit slow to get going, but the rest is looking good.

Demos and power
The dtay/Pindi war weariness is 187, ours with Azza is only 155 and with dtay is 18. Over the last two turns 11 Great Generals have been generated


(December 11th, 2014, 14:25)von Adlercreutz Wrote: How is the viking raid going?More loot?
Not a huge amount, we got about 12 gold from pillaging nets but I'm worried that with dtay getting Astronomy this turn, he might have some Frigates completing. I tried out the sabotage production formula.
Their EP: 436
Code:
City Sabotage Building Cost Investigate Cost Hammers
Boyce 528 1029 91.7
Mayo 640 1039 110.1
Ryan 627 1018 110.0
Bell Preston 633 1029 109.9
Avondale 607 986 110.0
Tarkir 574 932 110.0
Regatha 567 921 110.0
Ravnica 574 932 110.0
Lorwyn 574 932 110.0
Mercadia 594 964 110.1
Muragana 600 975 109.9
And discovered that every city had 110 hammers invested



Down south we have a choice of three cities to hit.
After a bit of thought we went for Muraganda.
- C3 Amphi Cuir vs Cav 65%... WIN! (3 hits)
- C2 Amphi Curi vs CG2 Oromo 68%... WIN! (4 hits)
- C2 Amphi Cuir vs Knight 89%... WIN! (3 hits)
We pillage 116 gold and burn the city,

Up north I chickened out and covered our Galleons with a Frigate. I want to preserve as many units as possible up here, because if we can get some commando units (133/180 for the next GG - about ten more battles needed) we'll need a lot to bust through the defences of one city. Mayo is the ideal target right now - from there three commandos could kill three more cities!
Zuchini is making 50 hammers a turn now, but it really needs Azza to die so it can be happy again.
We started Oxford with a bit of overflow

This is how Spain looks now, Herbs and Orinoco are a bit slow to get going, but the rest is looking good.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld