Naval plans.
Next turn the northern boats (7 Frigates and 3 Galleons) will move to threaten Mayo and Ryan, then move further on to threaten more cities. Hopefully this will draw dtay's stack of Cav away from Bell Preston. It looks like Krovice detonated a second artist bomb in Willow Lake, but it's still vulnerable to 2-movers.

Down south we're planning (at some unknown point in the future) to use a fort as a base for a raid on Ravnica (red line) which is then a base for commando raids on Theros, Zendicar and Wright (blue lines). We *should* have three commando Knights/Cuirs/Cav at that point. If those cities are empty or very lightly defended we can take them and the culture will fall away allowing a 2-mover to take Shandalar if empty or lightly defended (yellow line). Zendicar and Wright are both vulnerable to a counter attack from Tarkir (which currently has a lot more in it than that sign indicates), so we may have to burn them.
If we have enough units to take Lorwyn and Mercadia on the first turn that's nice too, but they shouldn't be too hard to mop up if not.
Essentially if dtay and Krovice trade heavy blows then this could be easy... But it's always possible that dtay knows we got Mil Sci for the Commandos.
So what have I missed?
Next turn the northern boats (7 Frigates and 3 Galleons) will move to threaten Mayo and Ryan, then move further on to threaten more cities. Hopefully this will draw dtay's stack of Cav away from Bell Preston. It looks like Krovice detonated a second artist bomb in Willow Lake, but it's still vulnerable to 2-movers.

Down south we're planning (at some unknown point in the future) to use a fort as a base for a raid on Ravnica (red line) which is then a base for commando raids on Theros, Zendicar and Wright (blue lines). We *should* have three commando Knights/Cuirs/Cav at that point. If those cities are empty or very lightly defended we can take them and the culture will fall away allowing a 2-mover to take Shandalar if empty or lightly defended (yellow line). Zendicar and Wright are both vulnerable to a counter attack from Tarkir (which currently has a lot more in it than that sign indicates), so we may have to burn them.
If we have enough units to take Lorwyn and Mercadia on the first turn that's nice too, but they shouldn't be too hard to mop up if not.
Essentially if dtay and Krovice trade heavy blows then this could be easy... But it's always possible that dtay knows we got Mil Sci for the Commandos.
So what have I missed?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld