Turn 177
Plans changed - I'm around tonight, not tomorrow so the game moves on. Some Axes had mysteriously disappeared from Azza's last city and the only person who had logged in (and was still logged in) was BGN - so I asked if we needed to observe a turn split and he said he's just farming. If we play after him next turn and he farms a bit more we should get the city easily, as this turn:
- C1 Musket vs Archer 98%... WIN (one hit)
- Injured C2 Cuir vs Archer 95%... WIN! (one hit)
Which leaves the city with just five Archers in, while we have six units that get >85% poised to hit next turn. We still need 23 xp for our next Great General though, and if each fight was worth 2 xp IMP would get us 20 xp, so we'll need to fight dtay somewhere too
. BTW Mardoc, I told BGN that we hadn't killed Azza ages ago because you wanted us to prolong his suffering - I don't think that's too far from the mark... :P

Over in dtaynia we have a stack of seven Frigates (one is C2) and four Galleons forking Ryan, Mayo and Moss (thanks to the 5-move Galleon). He has seven Frigates in range (with an eighth in Bell Preston), but we have one Frigate two tiles behind and another five tiles behind. This should draw a chunk of his Cavalry stack from Bell Preston to defend his north coast.

If his Frigates head for our mainland instead we have three C2 and three green Frigates poised by Astro Island, while we can bring up the selected Frigates from Ravnica to help out.

Willow Lake is the city that Krovice popped two (TWO!) Artist bombs in last turn - the moral of the story is that if you want to be top of the city list Artist bombs are the way to go. It currently has 13 Muskets on a hill behind a river along with a lot of Cannons, Wellies and Knights, so while dtay's Cavalry could kill some muskets they'd be cleaned up pretty quickly afterwards.

We settled Wilfred this turn and next turn will need another X-vegetable for Azza's capital and a Y-Guinea Pig name for the final city on our continent. Fintourist is getting itchy about continuing to expand and keeps saying odd things like "I wonder what Dreylin tastes like" and "Pindicator will be delicious, lightly fried with a nice Chianti". It's getting a bit scary. Speaking of scary, this is where Mackoti is being eaten by TBS, I wonder if we'll see any more progress?

We finally found the lurker civ. We won't be able to hit them before Paratroopers. Actually, unless the city is empty not even then.

Given that we're probably staying in Caste System and Free Market (we'll have to run the numbers with State Property, but the food will have to be huge to outweigh the trade route advantage of this map - at the moment our Distance Maintenance is 221, while 50 trade routes at say 5 commerce each is 250 without including multipliers or the 25% bonus to all the other trade routes) for the rest of the game are watermills a mistake? I've built two so far, and I'm wondering whether to build more or focus on workshops and farms in former Spain?

Oxford finally completes this turn and we're almost certainly going Constitution-Democracy next. Using some very dodgy maths I've figured out Zucchini can whip-cascade from a Cuir into a Grocer for 100 overflow the turn it can start building the Statue of Liberty and then can whip a Grenadier into the building for an extra 26 hammers. Good luck figuring out what any of this gibberish means:
Demos and power - we'll get research visibility on William this turn, then either do similar for TBS or Joey or try for city visibility on BGN (needs around 300 right now, but he can probably push that cost up. We're making 40 and are at 159/159 with him at present.)
Plans changed - I'm around tonight, not tomorrow so the game moves on. Some Axes had mysteriously disappeared from Azza's last city and the only person who had logged in (and was still logged in) was BGN - so I asked if we needed to observe a turn split and he said he's just farming. If we play after him next turn and he farms a bit more we should get the city easily, as this turn:
- C1 Musket vs Archer 98%... WIN (one hit)
- Injured C2 Cuir vs Archer 95%... WIN! (one hit)
Which leaves the city with just five Archers in, while we have six units that get >85% poised to hit next turn. We still need 23 xp for our next Great General though, and if each fight was worth 2 xp IMP would get us 20 xp, so we'll need to fight dtay somewhere too

Over in dtaynia we have a stack of seven Frigates (one is C2) and four Galleons forking Ryan, Mayo and Moss (thanks to the 5-move Galleon). He has seven Frigates in range (with an eighth in Bell Preston), but we have one Frigate two tiles behind and another five tiles behind. This should draw a chunk of his Cavalry stack from Bell Preston to defend his north coast.
If his Frigates head for our mainland instead we have three C2 and three green Frigates poised by Astro Island, while we can bring up the selected Frigates from Ravnica to help out.
Willow Lake is the city that Krovice popped two (TWO!) Artist bombs in last turn - the moral of the story is that if you want to be top of the city list Artist bombs are the way to go. It currently has 13 Muskets on a hill behind a river along with a lot of Cannons, Wellies and Knights, so while dtay's Cavalry could kill some muskets they'd be cleaned up pretty quickly afterwards.
We settled Wilfred this turn and next turn will need another X-vegetable for Azza's capital and a Y-Guinea Pig name for the final city on our continent. Fintourist is getting itchy about continuing to expand and keeps saying odd things like "I wonder what Dreylin tastes like" and "Pindicator will be delicious, lightly fried with a nice Chianti". It's getting a bit scary. Speaking of scary, this is where Mackoti is being eaten by TBS, I wonder if we'll see any more progress?
We finally found the lurker civ. We won't be able to hit them before Paratroopers. Actually, unless the city is empty not even then.

Given that we're probably staying in Caste System and Free Market (we'll have to run the numbers with State Property, but the food will have to be huge to outweigh the trade route advantage of this map - at the moment our Distance Maintenance is 221, while 50 trade routes at say 5 commerce each is 250 without including multipliers or the 25% bonus to all the other trade routes) for the rest of the game are watermills a mistake? I've built two so far, and I'm wondering whether to build more or focus on workshops and farms in former Spain?
Oxford finally completes this turn and we're almost certainly going Constitution-Democracy next. Using some very dodgy maths I've figured out Zucchini can whip-cascade from a Cuir into a Grocer for 100 overflow the turn it can start building the Statue of Liberty and then can whip a Grenadier into the building for an extra 26 hammers. Good luck figuring out what any of this gibberish means:
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld