(January 7th, 2015, 10:55)Old Harry Wrote:(January 7th, 2015, 09:03)Azza Wrote: Eh, every turn I survived was a mini-victory to me, even if you could've crushed me earlier. In the end I was just aiming for as much whip unhappiness as I could muster since it's always good to have a goal, no matter how futile it is in the grand scheme of things.
Ha! How high did you get it in the end? I think we're still running about 50 turns of whip unhappy in Lucky even with a Sacrificial Altar...
I think Aurora Borealis had 72 turns of whip unhappy at its peak, while Nothing At All was somewhere in the 60s.
Quote:(January 7th, 2015, 09:03)Azza Wrote:Quote:More general observations about your game:
- I felt that your early expansion speed was good and in the early game we thought with OH that we were pretty unlucky with having you as a neighbor. Of course the conflict between you and Mardoc changed our luck.
- That being said it seemed to me that you spent too many hammers on monuments and too little on granaries as your early infra builds and you would have needed more/some cottages as research quickly became the weakest link of your economy
Definitely underbuilt cottages, but from memory I was building granaries as first build unless I needed the monument for food sources. Also, early expansion was strong, but you guys successfully forced me to the west (combined with failed scouting of the east) which seeded the conflict with Mardoc. As always seems to be the case on slightly larger maps for me, my initial expansion was strong but things didn't come online like I hoped they would in my head, I lost sight of the need to continue to expand and simultaneously failed to expand my economy, and ended up in a situation where I knew I was fucked well before the Mardoc wars.
I think the monuments were a result of your dotmap being quite widely spaced, planning on working all the tiles in your cities later on in the game - I think I'd have put your second city 2NE of Boourns and a third NW of Boourns to give a lot more overlap and tile-sharing. Then I *think* our settler forced you to settle Hello Joe 1NW of where you originally planned too? If you'd put the city 1S of where you did you wouldn't have needed the border pop at all, but the plains hill would have been the best plant...
Anyway the question I'm most interested in: When we attacked it probably wasn't a shock, but had we disguised our power spike well enough that it was a surprise?
Ironically, Boo-urns was actually settled to claim the pig and cow and be on the plains hill without needing any monument for border expansion to the detriment of my long term dotmap. I might have built a monument before a granary if I didn't have pottery early enough, but the intent was to not need one.
With Hello Joe, I'm not sure whether I'd scouted the sheep before I settled that city or if I'd even noticed your settler. From my report on t53 my plan was to settle where I did, but I hadn't uncovered the sheep at that stage nor a unit heading in that direction.
I didn't really pay much attention to your power because I knew if you were to attack, I was fucked either way. You disguised it well enough that I didn't notice from my infrequent checks, but that's not saying much.