At Zucchini we'll do one cascade which gives us 100 overflow hammers at the start of the build, then once or twice we switch to whip another build with overflow hammers which will give us about 20-30 extra base hammers than we'd get if we just built he wonder that turn. It's not an amazing return, but every little helps...
Re: great people and bulbs - when the Golden Age starts our next great person will be the 600 GPP mark. I don't know exactly what the best point to stop generating them is, but I've seen people suggest you should get to 1200 to 1500 or even more GPP in a game.
I've marked five cities on the spreadsheet as being GP farms: Gertie (5 specs at break-even food, probably 7 or 8 in the GA), Kirby (NE, 6 at b/e, 9 in GA), Lucky (4 at b/e, 7 in GA), Marmalade (5 at b/e, 8 in GA) and My Finger once it hits size 8 (5).
With or without Pacifism in the golden age we'll get a spread like this:
...............With Pacifism.....Without Pacifism
600 GPP - - K - t186 ........... K - t188
700 GPP - - K - t192 ........... K - t203
800 GPP - - M - t206 ........... M - t217
900 GPP - - G - t213 ........... G - t223
1000 GPP - K - t220 ........... K - t230
1100 GPP - MF - t241 ........ MF - t248
1200 GPP - L - t250 ........... L - t262
1300 GPP - K - t256 ........... K - t266
1400 GPP -
1500 GPP -

So Pacifism only makes about ten turns difference and if we use some of them for a third golden age things will speed up a lot anyway. In favour of Pacifism:
1. I don't think we're building much infra (other than SoL) in the Golden Age, mostly boats and Rifles/Cav.
2. We're at the biggest size we're likely to be for a while, so I'd like to run two GA's as close to back-to-back as possible to try and push us far enough into the lead that we can go conquering again or force a concession...
I guess the question is: will the game last long enough for this sort of long-term planning to bear fruit?
Re: great people and bulbs - when the Golden Age starts our next great person will be the 600 GPP mark. I don't know exactly what the best point to stop generating them is, but I've seen people suggest you should get to 1200 to 1500 or even more GPP in a game.
I've marked five cities on the spreadsheet as being GP farms: Gertie (5 specs at break-even food, probably 7 or 8 in the GA), Kirby (NE, 6 at b/e, 9 in GA), Lucky (4 at b/e, 7 in GA), Marmalade (5 at b/e, 8 in GA) and My Finger once it hits size 8 (5).
With or without Pacifism in the golden age we'll get a spread like this:
...............With Pacifism.....Without Pacifism
600 GPP - - K - t186 ........... K - t188
700 GPP - - K - t192 ........... K - t203
800 GPP - - M - t206 ........... M - t217
900 GPP - - G - t213 ........... G - t223
1000 GPP - K - t220 ........... K - t230
1100 GPP - MF - t241 ........ MF - t248
1200 GPP - L - t250 ........... L - t262
1300 GPP - K - t256 ........... K - t266
1400 GPP -
1500 GPP -

So Pacifism only makes about ten turns difference and if we use some of them for a third golden age things will speed up a lot anyway. In favour of Pacifism:
1. I don't think we're building much infra (other than SoL) in the Golden Age, mostly boats and Rifles/Cav.
2. We're at the biggest size we're likely to be for a while, so I'd like to run two GA's as close to back-to-back as possible to try and push us far enough into the lead that we can go conquering again or force a concession...
I guess the question is: will the game last long enough for this sort of long-term planning to bear fruit?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld