(January 9th, 2015, 04:38)Fintourist Wrote: Hey, huge thanks for the analysis and good work! If I have time before our GA I would love to:
a) calculate how many adjusted beakers a Great Scientist currently brings with this size of an empire
b) calculate the value of a GA for us (extra commerce + hammers, and some sort of qualitative valuation of GPP and civic switch benefits)
c) calculate the opportunity cost of generating a Great Person vs. growing on coastal tiles (using different GPP limits), e.g. by using Seven's point system and estimated discount rate
(January 9th, 2015, 04:38)Fintourist Wrote: I don't still have a complete counter-proposal ready for you, but I think your plan could work. However, I would probably remove either My Finger or Lucky from the equation and aim at max 7 self-generated Great Persons. Getting an extra bulb at ~T250 instead of earlier benefits does not sound on theoretical level too attractive. I come back to these...
Agreed on A, B and especially C - I'm assuming that working 4 or 5 Rep Scientists in Lucky and My Finger for 50 turns is better than working 4 or 5 coastal tiles, which may be totally wrong as +10 food is very valuable... Having a second Pacifism GA at t214 would reduce that number of turns by about 15 though...
I agree that known-tech bonus is going to be bad for a front-runner, but if we (or us and BGN) are the only front-runner then 8% (or 16%) doesn't seem that hot. We could also offset it by trying a deep beeline to something that others won't want to follow us to (maybe for a wonder, tanks, advanced boats or bombers?) We do seem to have a lot more cottages than our competitors (and correspondingly fewer workshops

On golden ages - once our cities are grown and our land is totally developed I'm planning to use spare worker turns to convert grass farms to workshops and plains workshops to farms where they cancel each other out, meaning extra golden age hammers on as many tiles as possible (already done at Hazelnut). Also at the start of the fourth GA switching to US would probably be a good idea - although I don't think I've ever run a rush-buy economy

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld