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[Spoilers] Old Human Tourist: Empress of Azteca

Nice work thumbsup.

First up - I think you can assume we'll be using bulbs on techs that others don't have yet (Physics and Flight strike me as the most suitable for the first-to bonus and the lack of arrow bonus respectively).

Looking back at the order the cities are likely to pop their great people:

................With Pacifism.....Without Pacifism in 2-man golden age
600 GPP - - K - t188 ........... K - t190 - Scientist
700 GPP - - K - t203 ........... K - t209 - Artist
800 GPP - - M - t206 ........... M - t217 - Merchant
dancing - Launch golden age - dancing
900 GPP - - G - t213 ........... G - t223 - Merchant/Prophet/Engineer
1000 GPP - K - t231 ........... K - t236 - Merchant
1100 GPP - MF - t241 ........ MF - t248 - Scientist (Merchant)
1200 GPP - L - t250 ........... L - t262 - Merchant
1300 GPP - K - t267 ........... K - t272 - Artist (Merchant)

Once Kirby pops it's current GP I thought it should work scientists (it gets some artist points from NE) then artists for it's next two, just in case we get a low-odds artist when trying for the scientist (I'd rather work the artists in the golden age as we'll waste less turns on culture, but we should probably play it safer to make sure we get the GPs we need). Marmalade already has ~12 artist points, but I'm happy for it to pop us the merchant we need on t206/t217 for the 3-man golden age. You can speed up subsequent GP times by ~8 or ~15 turns depending on if we use Pacifism in the third GA.

Gertie currently has a higher gold multiplier than science so I've already got it set up with merchants and an engineer and some prophet points from Moai (note to self - build a temple or two to run a priest and run a spy as well) for its next GP. If we get the engineer, prophet or spy we can then go for a 4-man golden age, if we get a merchant then I guess you're saying we should be running merchants wherever possible. If it fails we could try to run priests and spies in Kirby if we decide we really want that 4-man golden age...

In our last game I think our best great merchant result was 2300 or 2500 gold - I think you're saying that shakes out to be 3220 or 3500 beakers smile. The merchant mission multiplier is how valuable the trade route to our capital is to that city, so harbour, customs house, size and Free Market in our target city are all good... I wonder who has a city that fits that description?

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You didn't answer the most important question though - is it worth our while running merchants in My Finger and Lucky for 50 turns instead of five coast tiles? My Finger would be size 8, has 9 tiles to work and +10 food so can max out at size 14 on t35 of our sim.
- At the start working coast gets 15 commerce while working rep specialists gets 30 beaker/coins,
- when the city grows to size 10 on t8 it starts adding specialists,
- by turn 9 the output of coast/specialists equals specialists alone
- by turn 25 the total output of coast/specialists overtakes specialists alone

So if we just base the decision on output that means growing is the best option, but we've got a couple of golden ages where we want to work max specialists for the GPP multiplier, so how about if we just grow these cities unless they are in a golden age? It'll slow down the 1100 and 1200 GPs, but I bet you aren't too worried about that wink.

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Final question - when we finish Scientific Method the three Monasteries in Alfie will go obsolete - if we have a lot of overflow will we lose out to rounding?
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - January 13th, 2015, 09:51

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