(January 13th, 2015, 09:51)Old Harry Wrote: ................With Pacifism.....Without Pacifism in 2-man golden age
600 GPP - - K - t188 ........... K - t190 - Scientist
700 GPP - - K - t203 ........... K - t209 - Artist
800 GPP - - M - t206 ........... M - t217 - Merchant
- Launch golden age -
900 GPP - - G - t213 ........... G - t223 - Merchant/Prophet/Engineer
1000 GPP - K - t231 ........... K - t236 - Merchant
1100 GPP - MF - t241 ........ MF - t248 - Scientist (Merchant)
1200 GPP - L - t250 ........... L - t262 - Merchant
1300 GPP - K - t267 ........... K - t272 - Artist (Merchant)
I wonder if by T267/272 someone is already in space and the game is over (if the game does not collapse earlier) --> Meaning the 1000 GPP from Kirby maybe needs to be an artist if we aim for the 4-man GA. I'll also see if I can make that analysis reg MF and L can make up me mind whether we should stop at 1200 or 1300 GPP.
Quote:Once Kirby ..
Marmalade already ..
Gertie currently..

Quote:In our last game I think our best great merchant result was 2300 or 2500 goldgreat merchant trade value = 500 + 200*trade_value
yeah, should be something like that
Quote:I think you're saying that shakes out to be 3220 or 3500 beakersNot quite, unfortunately (I think you used the 40 % multiplier here).. That 2500 gold will pretty much equal 2500 base beakers for us. Those both will equal roughly 2500/1.4 = 1800 commerce. If we assume gold = base beakers then Great Merchant provides 300 gold more value than Great Scientist, but the money comes later than we can bulb and someone might kill our GM or something. Of course it's nice again not to be tied for a bulb list..![]()
Quote:You didn't answer the most important question though - is it worth our while running merchants in My Finger and Lucky for 50 turns instead of five coast tiles?
I'll come back to this!
Quote:Final question - when we finish Scientific Method the three Monasteries in Alfie will go obsolete - if we have a lot of overflow will we lose out to rounding?
This should not be the case
(January 13th, 2015, 10:20)Old Harry Wrote: Post #2!
(January 12th, 2015, 14:54)Fintourist Wrote: And here are also couple of macro points that I planned to state more properly, but here they are just bluntly:
- TBS built Sistine. Let's keep our eyes open reg a culture win attempt
We could drop the Cuirs from our dtay fleet off in his land in a turn or two to map him out so we know where he's likely to try and build it...
Sounds good, if our fleet ends up there. Not sure if it's too early to speculate about Culture Win attempt, but I were playing Gandhi, have Sistine and be in TBS's position I would consider it.
Quote:I suspect a lot of his empire is going to be coastal, so if we can build a large enough navy we could pillage/blockade him effectively...
Pillaging and making BGN defensive and angry does not sound too attractive. Razing something like 10 cities is probably a minimum requirement if we want to hurt him at all.
Quote:Lets keep an eye on Dreylin's tech/power, but I'm not sure that BGN/Pindi will let us eat him whole...
Depends how busy BGN is at that time and it's not impossible to gather enough forces so that we can beat pindicator too if he interferes.
Quote:Are they still running a specialist economy? If so does that 700 gpt undersell their strength? Making a table of where we are on tech vs the top five would be really handy (hint!).
Their tech timer showed a big number IIRC, which would indicate that there isn't too many specialist beakers coming in.