Ok, I did the analysis for My Finger with 1200 GPP Great Person limit (Lucky should work more or less the same way). Result:
- If we only count the output from size 4 onwards, growing to size 14 and gradually working more specialists gets us 4403 base beakers/commerce between T182 and EOT280
- Producing a Great person (worth 2500 base beakers/gold) first at size 8 and then growing gets us 5566 base beakers during the same time frame
Note 1: I did not take maintenance into account, which favors grow-approach --> Great Person plan wins even clearer
Note 2: If we calculate the present value (based on 2.3 % discount rate) of commerce produced, Great Person approach still wins. With 1300 GPP requirement it gets pretty even though because those Great Person benefits arrive just that much later.
Note 3: If the discount rate is estimated to be 3 %, growing on coast becomes already equally good --> I'm not going to do the analysis reg estimating a more sophisticated rate for our purposes here so let's just use that 2.3 % as the best estimation ..
Anyways, I'm now fine with producing great persons both in Lucky and My Finger. However, my requirement is that those great persons will actually complete and they are used for something useful soon after they are born. Without the bulb/mission impact just growing on coast beats rep scientists by a fair margin.
Let me know if you want me to send the excel-model to you :P
No worries lurkers, I think we are soon done with theorizing..
- If we only count the output from size 4 onwards, growing to size 14 and gradually working more specialists gets us 4403 base beakers/commerce between T182 and EOT280
- Producing a Great person (worth 2500 base beakers/gold) first at size 8 and then growing gets us 5566 base beakers during the same time frame
Note 1: I did not take maintenance into account, which favors grow-approach --> Great Person plan wins even clearer
Note 2: If we calculate the present value (based on 2.3 % discount rate) of commerce produced, Great Person approach still wins. With 1300 GPP requirement it gets pretty even though because those Great Person benefits arrive just that much later.
Note 3: If the discount rate is estimated to be 3 %, growing on coast becomes already equally good --> I'm not going to do the analysis reg estimating a more sophisticated rate for our purposes here so let's just use that 2.3 % as the best estimation ..
Anyways, I'm now fine with producing great persons both in Lucky and My Finger. However, my requirement is that those great persons will actually complete and they are used for something useful soon after they are born. Without the bulb/mission impact just growing on coast beats rep scientists by a fair margin.
Let me know if you want me to send the excel-model to you :P
No worries lurkers, I think we are soon done with theorizing..
