Turn 182
Well there is Good News and Bad News. The Good News is that our Frigates did pretty well against dtay's:
- C2 Frigate won at 23% (15 HP)
- Frigate won at 32% (24 HP)
Great general born!
- Frigate won at 32% (43 HP)
- Frigate won at 32% (24 HP)
- Frigate won at 32% (62 HP)
- Frigate won at 32% (5 HP)
- Frigate won at 32% (5 HP)
- Injured Frigate lost at 95% (64 HP)
- Galleon lost at 99% (86 HP)
- Galleon lost at 99% (72 HP)
That's seven dead Frigates on his side and one Frigate and two empty Galleons on ours
. The down side is that we can't pin units in his coastal cities any more. The up side is we're #1 navy again!

Our badly injured stack runs back to the cover of our three C2 Frigates. He has five Frigates in range, only two are full strength, but there is a good chance he kills our remaining empty Galleon.

The six-mover that delivered our Cuirs to map TBS can't join back up, so I thought we should send it around the world to visit BGN. Probably can't go down the dtay-plako coast though
.

Our scouting Cuirassiers have done a fast job of uncovering TBS' capital... Nice work lads! Now, how do you get home?

I thought our navy was a bit over the top...

And Q isn't long for this world.

So who's guessed the Bad News?
Back to the Good News, dtay didn't reinforce Mercadia, so our Grens get 20%, 28% and 67% against the three defending units.

- C2 Amphi Gren vs CG3 Drill2 Oromo 20%... LOSS (down to 24 HP)
- C2 Amphi Gren vs CG2 Rifle 28%... LOSS (down to 46 HP)
- C2 Amphi Gren vs CG Rifle 67%... LOSS (down to 40 HP)
- C2 Amphi Gren vs Injured CG2 Rifle 97%... WIN (down 64 HP)
Our last two units are a Cuir and the commando Knight, I'd rather not leave the commando exposed and he only gets 80%, so I stopped the attack at this point
. I guess we were due some bad luck... I put another boat in place to attack with the remaining Grenadiers next turn if he doesn't reinforce.
Due to the Bad News Zucchini is on a wealth build to preserve the 100 hammer overflow. It only delays the build by a turn but it's still another horrible missed-it-by-milimetres moment... If we lose this game we've got all the excuses ready. It also means we get that 8% known-tech-bonus on Corporation
. Edit: Because TBS is completing it this turn.

Five turns to the FP
.

We discussed Universal Suffrage vs Rep for the golden age. With ~50 towns in the empire US would be worth about 100 hammers while we'll be running ~36 specialists which Rep would give us ~110 beakers for. US would also allow for rush buying units if we get more paranoid and some infra in our particularly crappy iceball fishing villages... So it's a US/Bureau/Caste/FM/OR switch on the first turn of the golden age (next turn) and then we'll have Rep and think about Nationhood and Vassalage at the end...

Demos and power
Well there is Good News and Bad News. The Good News is that our Frigates did pretty well against dtay's:
- C2 Frigate won at 23% (15 HP)
- Frigate won at 32% (24 HP)


- Frigate won at 32% (43 HP)
- Frigate won at 32% (24 HP)
- Frigate won at 32% (62 HP)
- Frigate won at 32% (5 HP)
- Frigate won at 32% (5 HP)
- Injured Frigate lost at 95% (64 HP)
- Galleon lost at 99% (86 HP)
- Galleon lost at 99% (72 HP)
That's seven dead Frigates on his side and one Frigate and two empty Galleons on ours

Our badly injured stack runs back to the cover of our three C2 Frigates. He has five Frigates in range, only two are full strength, but there is a good chance he kills our remaining empty Galleon.
The six-mover that delivered our Cuirs to map TBS can't join back up, so I thought we should send it around the world to visit BGN. Probably can't go down the dtay-plako coast though

Our scouting Cuirassiers have done a fast job of uncovering TBS' capital... Nice work lads! Now, how do you get home?
I thought our navy was a bit over the top...
And Q isn't long for this world.
So who's guessed the Bad News?
Back to the Good News, dtay didn't reinforce Mercadia, so our Grens get 20%, 28% and 67% against the three defending units.
- C2 Amphi Gren vs CG3 Drill2 Oromo 20%... LOSS (down to 24 HP)
- C2 Amphi Gren vs CG2 Rifle 28%... LOSS (down to 46 HP)
- C2 Amphi Gren vs CG Rifle 67%... LOSS (down to 40 HP)
- C2 Amphi Gren vs Injured CG2 Rifle 97%... WIN (down 64 HP)
Our last two units are a Cuir and the commando Knight, I'd rather not leave the commando exposed and he only gets 80%, so I stopped the attack at this point

Due to the Bad News Zucchini is on a wealth build to preserve the 100 hammer overflow. It only delays the build by a turn but it's still another horrible missed-it-by-milimetres moment... If we lose this game we've got all the excuses ready. It also means we get that 8% known-tech-bonus on Corporation

Five turns to the FP

We discussed Universal Suffrage vs Rep for the golden age. With ~50 towns in the empire US would be worth about 100 hammers while we'll be running ~36 specialists which Rep would give us ~110 beakers for. US would also allow for rush buying units if we get more paranoid and some infra in our particularly crappy iceball fishing villages... So it's a US/Bureau/Caste/FM/OR switch on the first turn of the golden age (next turn) and then we'll have Rep and think about Nationhood and Vassalage at the end...
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld