Turn 183
To Do:
1. Start golden age... DONE
2. Check foreign affairs... DONE
I don't know where dtay's injured fleet went, but we're falling back in an orderly manor to get our Frigates healed. There was also a little plundering along the way...

3. Check if any whips are required... DONE
4. Whip... None needed
5. Revolt to US and Caste... DONE

Before the GA at 50% research our finances looked like this:

After the revolt:

6. Assign all the specialists on the spreadsheet... DONE
It turns out Kirby doesn't have as much food as I'd thought, so tomorrow I'll have another go through the spreadsheet to see what that and the pre-existing GP points in Cornelius do to the timetable.
7. Start the Statue of Liberty... DONE
Zucchini will slowly starve during the golden age. I don't know what the end of our GA does to the ETA, but I think 12 turns seems reasonable. RP will get us another five base hammers per turn towards the build, I wonder if we can finish researching it next turn? The potential competition is Plako, GermanJojo and TBS who all have Constitution, but they're probably going for Corporation before Democracy...

8. Obligatory capital in US golden age picture... DONE
Beautiful! The overflow from this Catapult will make Wall St a six turn build here, just in time to benefit from the last turn of golden age. After Wall St should we build a Jail and Security Bureau here or in Gertie? Actually G will be working a spy for the foreseeable future so that would probably be better.

Almost lost in all the important stuff this turn is the fact we now have three commando Knights (we'll upgrade them to Cavalry when Rifling comes in.) Now we just need to figure out where Boldly's capital is...

I didn't end turn - there are a few worker moves still to do and I wanted to figure out the specialists properly when I'm actually awake tomorrow.
Demos and power
To Do:
1. Start golden age... DONE
2. Check foreign affairs... DONE
I don't know where dtay's injured fleet went, but we're falling back in an orderly manor to get our Frigates healed. There was also a little plundering along the way...
3. Check if any whips are required... DONE
4. Whip... None needed
5. Revolt to US and Caste... DONE
Before the GA at 50% research our finances looked like this:
After the revolt:
6. Assign all the specialists on the spreadsheet... DONE
It turns out Kirby doesn't have as much food as I'd thought, so tomorrow I'll have another go through the spreadsheet to see what that and the pre-existing GP points in Cornelius do to the timetable.
7. Start the Statue of Liberty... DONE
Zucchini will slowly starve during the golden age. I don't know what the end of our GA does to the ETA, but I think 12 turns seems reasonable. RP will get us another five base hammers per turn towards the build, I wonder if we can finish researching it next turn? The potential competition is Plako, GermanJojo and TBS who all have Constitution, but they're probably going for Corporation before Democracy...
8. Obligatory capital in US golden age picture... DONE
Beautiful! The overflow from this Catapult will make Wall St a six turn build here, just in time to benefit from the last turn of golden age. After Wall St should we build a Jail and Security Bureau here or in Gertie? Actually G will be working a spy for the foreseeable future so that would probably be better.
Almost lost in all the important stuff this turn is the fact we now have three commando Knights (we'll upgrade them to Cavalry when Rifling comes in.) Now we just need to figure out where Boldly's capital is...

I didn't end turn - there are a few worker moves still to do and I wanted to figure out the specialists properly when I'm actually awake tomorrow.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld