(January 21st, 2015, 10:47)Old Harry Wrote: I like your Infantry plan, but I'd like to build the Ironworks in Zucchini once SoL is done and some dry docks ASAP, so Steel appeals (once we get the max known tech bonus - an interesting note for lurkers is that we'll be getting 72% known tech bonus on RP next turn).
The way I see things in Zucchini working out:
EOT193 we finish SoL
Then we have 3 turns time to finish the units that have been pre-built or maybe get a health building in place. There will be 7 additional unhealthy faces in Zucchini soon.
T197 we can start Factory, probably a 4-turn build (possibly 3 if there is a lot of overflow)
T201 we start coal plant, should be just 2 turns
T203 we have had Steel in place for a while and can start Ironworks, 700 hammers with +100 % bonus from infra probably makes it a 6-turn build
Actually going Factory + Coal Plant before Ironworks is optimal even if we had both AL and Steel from the start. The only inefficiency is the turns 194-196, when we can't yet start those, but that's mitigated by those overflow gathering unit/infra builds.
Quote:Once we have Rifling and a decent standing army I think our biggest risk is someone bee-lining Destroyers and doing to us what we did to dtay.
I don't see this as a threatening scenario. I think we have time to grab Assembly Line and still be first to destroyers. BGN still needs a while before he can match (and exceed) our break-even beaker rate.