Oh, and I forgot to mention we have five Cavalry already
.
I put in some estimates for drafting in the google doc: https://docs.google.com/spreadsheets/d/1...edit#gid=0
It looks like we can draft about 70 units. About ten cities can draft three times, so could give us Rifles when we switch to Nationhood at the end of the golden age. I think we're going to have plenty of Rifles for our defensive needs for a little while, so we won't want to draft that many. If Assembly line completes eot196 and our second golden age is due ~ t210 that gives us about fourteen turns to draft 70 Infantry! (It is five per turn on this map isn't it?)
What to do with those infantry?
If we go after one of the first three a stack of 15 cats should reduce a stack of ten infantry to about 12-15 strength (very rough guesstimate based on 75 collateral hits).

I put in some estimates for drafting in the google doc: https://docs.google.com/spreadsheets/d/1...edit#gid=0
It looks like we can draft about 70 units. About ten cities can draft three times, so could give us Rifles when we switch to Nationhood at the end of the golden age. I think we're going to have plenty of Rifles for our defensive needs for a little while, so we won't want to draft that many. If Assembly line completes eot196 and our second golden age is due ~ t210 that gives us about fourteen turns to draft 70 Infantry! (It is five per turn on this map isn't it?)
What to do with those infantry?
- Fintourist is keen on hitting Dreylin (currently has Knights, but should have Rifles by then). He should be easy to roll over with a combination of Cavalry, commando Cavalry and Infantry and has some nice cities, just not too many of them.
- I still want Pindicator's shrine. Even without Wall St that's still got to be worth 200 gpt to us. He has more cities, but it's harder for us to hit his northern ones. He has a lower power rating than Dreylin, but it's harder to transport our units to hit him.
- I really want to capture or burn all of dtay's coastal cities to protect our core from naval aggression. We'll know more about his tech choices once he has Communism, to see how easy this will be. Dumping a stack of 5-10 Infantry by several of his cities at once (but out of range of his cat stack) should do the trick...
- If we were real men we'd take down the real competition - a strike on BGN could burn a lot of his core coastal cities and up to three inland ones. Unless he saw us coming. Which he would.
If we go after one of the first three a stack of 15 cats should reduce a stack of ten infantry to about 12-15 strength (very rough guesstimate based on 75 collateral hits).
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld