Turn 188
Exciting times to be Krovice... Both they and Ruff aren't far from Rifles but Ruff doesn't have compass yet while Krovice have Frigates and Cannon. Their war weariness is 107 and both sides have spent ~600 EPs on each other.

Looking back five turns Ruff had a big navy, so perhaps he's been expecting this. We'll see how Krovice do...

We chatted a bit more about peace with dtay, there are a lot of pros and cons - Fintourist's take:
In the end we offered a cease fire. THH - I'm as in the dark as you are about how it'll play out for us, I don't know how I'd feel if dtay resettled all the coastal cities we razed and I don't know if he's a revengey kinda guy... But it felt like a decisive kind of thing to do. And that's just the way that decisive players like us like to play, Damnit!

It'll be nice not to have to observe the clock too closely any more and between the visibility we have on his cities and this Frigate that we snuck past his culture in the south we should see any sneaky shenanigans coming.

In the north we have three SotL now, if we notice any naval action we don't like we'll re-declare and get back to bombarding and blockading. Our super medic war chariot (currently healing frigates in Zebedee - which isn't as dangerous as you'd imagine since we can see any boats coming) could upgrade to Cavlary - that'll put him in more danger if in a stack, but less if he's out and about by himself. I'm torn...

Fintourist noticed on Civfanatics (http://dl.civfanatics.com/civ4/strategy/gp_points.php) that the jump for new great people goes from 1000 to 1200 not 1100 - the article is from 2006 so is that still true? If so that changes our GP plans a little, but not too much. We're going for the max-specialists plan in Gertie - look at all those water tiles we're ignoring
. After the golden age I'd like to get Gertie to size 24, just to make sure she's the biggest city in the world
.

Those graphs in full:
Exciting times to be Krovice... Both they and Ruff aren't far from Rifles but Ruff doesn't have compass yet while Krovice have Frigates and Cannon. Their war weariness is 107 and both sides have spent ~600 EPs on each other.
Looking back five turns Ruff had a big navy, so perhaps he's been expecting this. We'll see how Krovice do...
We chatted a bit more about peace with dtay, there are a lot of pros and cons - Fintourist's take:
Quote:1. staying in war with dtay helps krovice, they get a better chance to get land from ruff, which is not a huge problem for us, but that might make BGN's situation worse with stronger Krill neighbor and less land from ruff. + warfare has a cost for our dtay relations + possibly a real cost too
2. peace with dtay might create a krill-dtay conflict and make dtay kind of a friend. maybe we could avoid a naval build-up there. Fighting #4 and #5 is kind of good news. The only but is that BGN possibly has an easier time
in #1 both we and BGN have it worse than in #2
but if we believe that BGN is the only real enemy here there are scenarios where #2 still gives us better winning chances
In the end we offered a cease fire. THH - I'm as in the dark as you are about how it'll play out for us, I don't know how I'd feel if dtay resettled all the coastal cities we razed and I don't know if he's a revengey kinda guy... But it felt like a decisive kind of thing to do. And that's just the way that decisive players like us like to play, Damnit!
It'll be nice not to have to observe the clock too closely any more and between the visibility we have on his cities and this Frigate that we snuck past his culture in the south we should see any sneaky shenanigans coming.
In the north we have three SotL now, if we notice any naval action we don't like we'll re-declare and get back to bombarding and blockading. Our super medic war chariot (currently healing frigates in Zebedee - which isn't as dangerous as you'd imagine since we can see any boats coming) could upgrade to Cavlary - that'll put him in more danger if in a stack, but less if he's out and about by himself. I'm torn...
Fintourist noticed on Civfanatics (http://dl.civfanatics.com/civ4/strategy/gp_points.php) that the jump for new great people goes from 1000 to 1200 not 1100 - the article is from 2006 so is that still true? If so that changes our GP plans a little, but not too much. We're going for the max-specialists plan in Gertie - look at all those water tiles we're ignoring


Those graphs in full:
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld