As an addendum, once we have Assembly Line we'll see if BGN is going for Steel, Biology or Physics, which will inform our tech path. At that point I think our choices are:
Immediate economy:
-> Sci Meth -> Biology
The best option for growth. If we can get away with it this should really be our priority.
Immediate navy:
-> Steel -> Railroad -> Sci Meth -> Combustion -> Physics -> Artillery (Cannons! Dry docks! Airships! Transports! Destroyers!)
Will allow us to defend our continent against all comers.
Powerful army and navy:
-> Steel -> Railroad -> Sci Meth -> Combustion -> Physics -> Electricity -> Industrialism (Cannons! Dry docks! Airships! Hit Musicals! Tanks! Battleships!)
Our AL beeline allows us to cut out Artillery altogether and get Industrialism for only one extra tech. To be fair its 25 000 beakers worth of extra tech, but Fintourist's tech spreadsheet makes me think we can get it by T212. Invincibility both at sea and on land, but no Transports...
Hybrid:
-> Steel -> Railroad -> Sci Meth -> Biology -> Combustion -> Physics -> Electricity -> Industrialism (everything!)
Attacking Pindicator on t204 would require Railroad but this route only puts Biology off for a couple of techs.
You may be able to see that I'm enjoying the tech spreadsheet!
BTW, who do you think would like to buy Destroyers/Battleships from us? German Jojo is right next to TBS and seems to like a fight, but he is a fair distance away.
Immediate economy:
-> Sci Meth -> Biology
The best option for growth. If we can get away with it this should really be our priority.
Immediate navy:
-> Steel -> Railroad -> Sci Meth -> Combustion -> Physics -> Artillery (Cannons! Dry docks! Airships! Transports! Destroyers!)
Will allow us to defend our continent against all comers.
Powerful army and navy:
-> Steel -> Railroad -> Sci Meth -> Combustion -> Physics -> Electricity -> Industrialism (Cannons! Dry docks! Airships! Hit Musicals! Tanks! Battleships!)
Our AL beeline allows us to cut out Artillery altogether and get Industrialism for only one extra tech. To be fair its 25 000 beakers worth of extra tech, but Fintourist's tech spreadsheet makes me think we can get it by T212. Invincibility both at sea and on land, but no Transports...
Hybrid:
-> Steel -> Railroad -> Sci Meth -> Biology -> Combustion -> Physics -> Electricity -> Industrialism (everything!)
Attacking Pindicator on t204 would require Railroad but this route only puts Biology off for a couple of techs.
You may be able to see that I'm enjoying the tech spreadsheet!

BTW, who do you think would like to buy Destroyers/Battleships from us? German Jojo is right next to TBS and seems to like a fight, but he is a fair distance away.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld