On the BGN border I haven't thought beyond "have some Frigates nearby but not threatening" and getting city visibility with EP spending. I'd like to put some drafted Infantry in the important coastal cities over there soon, but I don't feel an urgent risk. Perhaps that's a bit naive...
I like trickling EPs onto Dreylin and dumping them onto Pindi the turn before we attack
. I'm not so sure about the cannons though - they get six collateral each I think, so the chances that they wound the high-strength units in Pindi's stack seem low, I guess we need to run a sim once we uncover his stack this turn and estimate how things are going to change over the next ten turns.
I like the idea of a tech steal too, I'll let you figure out if it's worth it!
Drafting:
I was assuming we'd cut out the 3rd drafts in places like Englebert and Ophelia first if we needed less than 40 Infantry for the attack, the southern infrastructure-light cities will be the ones to feel the real weight I think. Again dependent on what our scouting worker reveals.
In fact I'll go and play the turn now and find out...
I like trickling EPs onto Dreylin and dumping them onto Pindi the turn before we attack

I like the idea of a tech steal too, I'll let you figure out if it's worth it!
Drafting:
I was assuming we'd cut out the 3rd drafts in places like Englebert and Ophelia first if we needed less than 40 Infantry for the attack, the southern infrastructure-light cities will be the ones to feel the real weight I think. Again dependent on what our scouting worker reveals.
In fact I'll go and play the turn now and find out...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld