(February 15th, 2015, 07:01)Fintourist Wrote:Quote:- I probably did it wrong at hazelnut, but glad to hear it works out... will just check if overflow is an issue. (Edit: Switched to the Galleon.)
Remember that the infantry that finishes in Hazel eot198 will need to reach a galleon on t199. So there much be a galleon in position to accommodate that (possibly the one that we are just finishing unless you have planned something else for that 6-mover)
Yep, that galleon - or one of the other 6-movers - needs to be 2n2e of Hazelnut at the start of t200 to allow it to hit Crow's Bridge on t201. That means it can get two more highly promoted Infantry (or at least an Inf and a Cav) from Hazelnut...
(February 15th, 2015, 07:01)Fintourist Wrote:Quote:- keep drafting our tundra cities, build that cross-continental railroad and try to grab another shrine?
What do you have in mind?
Well:
- we know where dtay's cat stacks are (the southern one at least - I didn't look for the northern one),
- he's busy fighting TBS (I suspect he's doing the same superior naval power beats superior ground troops thing that we did to him since TBS only recently got Astronomy, but when TBS gets access to Infantry in a couple of turns it'll be interesting to see what happens

- our Amphibious Infantry get odds on his CG3 Rifles (we'll only have a handful of those, but still),
- his shrine has only been lightly protected recently, so a couple of commando Cav might be able to take it,
- on the first turn of a war we should be able to pop three coastal cities and two inland ones (if we still have three commandos by then) - I'll have to look at what that does to the culture and what our chances of using them as a beachhead are next turn
- Krovice seem busy with Ruff and BGN, so may not contest our conquest (although they also won't help, which is a negative),
- the southern region shouldn't be all that hard to take, especially if we get a railroad delivering new troops to the front at top speed,
- the cultural pressure on Pindicator's shrine will be annoying, so kicking dtay off that continent might be desirable anyway
I'm not convinced it's better than attacking Dreylin yet, I'd have to try and work out some attack plans, but I know we'd be in position to do it sooner.
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Something else I thought we should consider, given the cultural pressure on the shrine, is that Pindi's shrine city will be out of action for ten turns due to anarchy and we have a Great Artist. Hinduism is covering 24% of the world, we have 3 civ's worth of cities, there were 33 civs at the start of the game, so there are likely to be 50*33/3 = 550 cities on the map. This means an income of about 135 gpt before multipliers. If we suppose there is a bank in there that's 2000 gold lost to those ten turns of anarchy. Is that worth using our artist and delaying our next golden age for? Can you face re-calculating the GP points again?

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld