Something else to fit in, though it'll be a bitch to format:
Creation Mana =/= the gems of creation. I don't actually know much about it, because I'm pretty rusty on the lore, but the gems of creation were stolen by Agares from The One, and were then used in his corruption of the world; and in turn by all the "gods" as part of creating their armies and servants. They are, basically, what caused the betrayal of the gods to The One, and, in turn, made Him retreat from creation.
They were later stolen (at least some of them) by humanity, and used to channel powerful magics. (There's definitely more to it than that, but again I'm not much of an expert.)
Creation mana is an entirely different kettle of fish. I agree it neither needs or wants to be in the main mod, but it's clearly FFH canon despite it (with the Kuriotates being strongly associated with Amatheon).
This is inspiring me to write a Skele pedia:
Not sure when I'll get to it, though.
Kael Wrote:
(February 25th, 2015, 18:33)Bobchillingworth Wrote: Idk, Creation Mana isn't in the main mod. What are the "gems of creation" even used for, lore-wise?
Creation Mana =/= the gems of creation. I don't actually know much about it, because I'm pretty rusty on the lore, but the gems of creation were stolen by Agares from The One, and were then used in his corruption of the world; and in turn by all the "gods" as part of creating their armies and servants. They are, basically, what caused the betrayal of the gods to The One, and, in turn, made Him retreat from creation.
They were later stolen (at least some of them) by humanity, and used to channel powerful magics. (There's definitely more to it than that, but again I'm not much of an expert.)
Creation mana is an entirely different kettle of fish. I agree it neither needs or wants to be in the main mod, but it's clearly FFH canon despite it (with the Kuriotates being strongly associated with Amatheon).
This is inspiring me to write a Skele pedia:
Kael Wrote:I always imagiend that undead were souls bound in the world. But that there was a difference between binding the soul and binding the mind and various levels of undead may have differing amounts of conscious thought available to them.
As such a skeleton is a soul bound to bones with little brain power to back it up. It hates and it wants to kill things but it cant talk and occasionally you may see skeletons fixated on weird things (one carrying and protecting a doll, another ignoring living creatures entirly to focus on tearing apart pieces of an old wall).
But unless magic is used to control them skeletons are of little use to necromancers except as guards (if they can keep them from attacking those the necromancer doesn't want attacked or wandering off) or maybe to harass enemies by releasing into the wild. One would assume that a necromancer powerful enough to create a skeleton would also be powerful enough to not fear the skeleton turning on him, the skeletons may sense his power and fear him.
Not sure when I'll get to it, though.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.