Turn 203
We have enough cash saved to get Biology in three turns, I think 100% this turn while we still have the Monasteries, then 90% for two turns gets us there.
The main line railroad is taking shape, it's now only two turns to travel from Alfie to Endive. BGN has no Galleons anywhere near our west coast though, so I'm tempted to pull some of the infantry that were heading that way over to the Dreylin front, to push our claims there. I drafted Quincy, Red Cabbage, Ophelia, Nuggets and Ursula. We're getting close to that happy limit in a bunch of our draft cities, so our switch out of Nationhood will be a bit of a relief.

Down to the real business of the turn. Last night the first battle was for our red-lined Cuirassier to walk into The 12 Duns, getting 106 gold and a Forge and a Granary.

Next we take Avernus and get 118 gold, a Granary and a Forge
.

To slow dtay down we pillaged away a village, pasture, farm, workshop and most importantly the roads. He can't take the Shrine this turn and next turn our units should all have healed nicely. Avernus is vulnerable though
.

Next up Brayle:

- C2 Pinch Cuir vs CG2 Musket 32% (10% retreat)... LOSS (2 hits)
- C2 Cuir vs injured CG2 Musket 76% (6% retreat)... WIN (2 hits)
The city comes with 123 gold, a Granary and a Harbour.
Next we walked into Shoal getting 183 gold, a Granary, Forge and Observatory. I didn't take an "after" pic, but we've moved the commando SE of the city and covered him with 2 Infantry and three Rifles, so whatever happens we'll recapture the city next turn. What Pindicator does about White Falls and Madrigal is going to have consequences for us - if he throws everything at WF then Dreylin can take Madrigal, if he hunkers down in Madrigal then he could last a while...

Demos and power
We have enough cash saved to get Biology in three turns, I think 100% this turn while we still have the Monasteries, then 90% for two turns gets us there.
The main line railroad is taking shape, it's now only two turns to travel from Alfie to Endive. BGN has no Galleons anywhere near our west coast though, so I'm tempted to pull some of the infantry that were heading that way over to the Dreylin front, to push our claims there. I drafted Quincy, Red Cabbage, Ophelia, Nuggets and Ursula. We're getting close to that happy limit in a bunch of our draft cities, so our switch out of Nationhood will be a bit of a relief.
Down to the real business of the turn. Last night the first battle was for our red-lined Cuirassier to walk into The 12 Duns, getting 106 gold and a Forge and a Granary.
Next we take Avernus and get 118 gold, a Granary and a Forge

To slow dtay down we pillaged away a village, pasture, farm, workshop and most importantly the roads. He can't take the Shrine this turn and next turn our units should all have healed nicely. Avernus is vulnerable though

Next up Brayle:
- C2 Pinch Cuir vs CG2 Musket 32% (10% retreat)... LOSS (2 hits)
- C2 Cuir vs injured CG2 Musket 76% (6% retreat)... WIN (2 hits)
The city comes with 123 gold, a Granary and a Harbour.
Next we walked into Shoal getting 183 gold, a Granary, Forge and Observatory. I didn't take an "after" pic, but we've moved the commando SE of the city and covered him with 2 Infantry and three Rifles, so whatever happens we'll recapture the city next turn. What Pindicator does about White Falls and Madrigal is going to have consequences for us - if he throws everything at WF then Dreylin can take Madrigal, if he hunkers down in Madrigal then he could last a while...
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld