Turn 211 Main course
Dreylin has 8 CG2 or CG3 Rifles waiting for us, so we bombard the rest of the walls and:

- Barrage Cannon vs CG3 Rifle... LOSS (2 hits) 7 collateral (3 of which seem to be Rifles
)
- C2 pinch Inf vs CG2 Rifle 96%... WIN (3 hits)
- C1 pinch Inf vs CG2 Rifle 90%... WIN (5 hits
)
- C1 pinch Inf vs injured CG2 Rifle 95%... FLAWLESS WIN
- C1 pinch Inf vs Injured CG3 Rifle 96%... WIN (5 hits
)
- C1 pinch Inf vs CG2 Rifle 96%... WIN (1 hit)
- 18.2/20 C1 pinch Inf vs injured CG2 Rifle 90%... WIN (5 hits
)
- C1 Inf vs Rifle 96%... WIN (1 hit)
- Inf vs CG LB 98%... WIN (2 hits)
- Inf vs CG2 Musket 96%... WIN (3 hits)
- Inf vs CG2 Musket 96%... WIN (2 hits)
- Inf vs Rifle 97%... WIN (1 hit)
- Inf vs CG LB 99%... WIN (1 hit)
- Inf vs injured Rifle 99%... FLAWLESS WIN
Thats all the Rifles dead, so our near-commando cavs can get some more experience...

- 22XP C4 Cav vs Pike 97%... FLAWLESS WIN
- C4 Cav (20XP) vs Musket 99%... FLAWLESS WIN
- C2 Cuir vs spear 96%... WIN (3 hits)
- C1 Cuir vs Longbow 95%... FLAWLESS WIN
- C2 Cav vs spear 99%... WIN (2 hits)

And Egypt is gone, leaving us with 139 gold, an Academy, a Grocer and a Bank.
We now have the space to settle four more cities. These two will be next turn if BGN doesn't beat us to them. The filler site seems obvious, but should the border city be on the coast or inland? Have you got a preference?

Annoyingly we can't draft Strand or the shrine because of dtay's culture bomb earlier in the game
. I'm hoping that running a ridiculous number of artists here will push us over the required 10% culture next turn.

The culture crush on the shrine is pretty worrying, but the money is nice
.

Also a worry is that with a border pop in Rhi'anon The 12 Duns is now on dtay's road network. We'll try to get a spy over here to pillage the mine and road asap.

I'm falling asleep, so hopefully FT can finish the turn tomorrow. There are a few workers I don't have any plans for and a few units and boats to move. I think the boats want to be near dtay in case we are hitting him...
Demos and power
Dreylin has 8 CG2 or CG3 Rifles waiting for us, so we bombard the rest of the walls and:
- Barrage Cannon vs CG3 Rifle... LOSS (2 hits) 7 collateral (3 of which seem to be Rifles

- C2 pinch Inf vs CG2 Rifle 96%... WIN (3 hits)
- C1 pinch Inf vs CG2 Rifle 90%... WIN (5 hits

- C1 pinch Inf vs injured CG2 Rifle 95%... FLAWLESS WIN

- C1 pinch Inf vs Injured CG3 Rifle 96%... WIN (5 hits

- C1 pinch Inf vs CG2 Rifle 96%... WIN (1 hit)
- 18.2/20 C1 pinch Inf vs injured CG2 Rifle 90%... WIN (5 hits

- C1 Inf vs Rifle 96%... WIN (1 hit)
- Inf vs CG LB 98%... WIN (2 hits)
- Inf vs CG2 Musket 96%... WIN (3 hits)
- Inf vs CG2 Musket 96%... WIN (2 hits)
- Inf vs Rifle 97%... WIN (1 hit)
- Inf vs CG LB 99%... WIN (1 hit)
- Inf vs injured Rifle 99%... FLAWLESS WIN

Thats all the Rifles dead, so our near-commando cavs can get some more experience...
- 22XP C4 Cav vs Pike 97%... FLAWLESS WIN

- C4 Cav (20XP) vs Musket 99%... FLAWLESS WIN

- C2 Cuir vs spear 96%... WIN (3 hits)
- C1 Cuir vs Longbow 95%... FLAWLESS WIN

- C2 Cav vs spear 99%... WIN (2 hits)
And Egypt is gone, leaving us with 139 gold, an Academy, a Grocer and a Bank.

We now have the space to settle four more cities. These two will be next turn if BGN doesn't beat us to them. The filler site seems obvious, but should the border city be on the coast or inland? Have you got a preference?
Annoyingly we can't draft Strand or the shrine because of dtay's culture bomb earlier in the game

The culture crush on the shrine is pretty worrying, but the money is nice

Also a worry is that with a border pop in Rhi'anon The 12 Duns is now on dtay's road network. We'll try to get a spy over here to pillage the mine and road asap.
I'm falling asleep, so hopefully FT can finish the turn tomorrow. There are a few workers I don't have any plans for and a few units and boats to move. I think the boats want to be near dtay in case we are hitting him...
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld