Turn 213
Played quickly to ensure we get in before dtay. Clock games, but in the direction of playing our turn as fast as possible - that's alright right?
We started off by offering dtay the defensive pact back. I don't want to offer open borders until all our new cities have popped and there is nowhere to mount a sneaky strike from.

This border is likely to discourage aggression, right? Next turn we'll hopefully remove the road and mine N of the shrine to stop 2-movers hitting Lettuce, although we also need to get enough units into Lettuce to guard against the 3 Galleons in Rhi'anon. Whether dtay moves his Cannons and cats up to Snow Bowl this turn will dictate how worried we'll be about the shrine.

Our airship uncovered Elensefar which must be TBS' second culture victory city. Note that it is seven tiles from an easily-accessed south-coastal city, so with one railroad a commando could hit it. Unfortunately the layout of hills in the south means we'd need to take/burn three cities - also with commandos - to lay that railroad.

Our top production city Zucchini is building up overflow from Machine Guns
- so if we finish Electricity in three turns it should get some extra early hammers into Broadway. BGN finished Physics this turn, so it'll be interesting to see where his tech plans are taking him.

Carrot will be our secondary wonder-producer, with Rock n Roll penciled in. Both of these cities need to deal with their unhealthiness, but because we aren't heading to Medicine any time soon they'll just have to do it with farms
. Note that the two farms to the west of the city will become workshops in the next few turns.

Endive can also pump a lot of hammers if needed, but the Military instructor makes me keen to keep it on unit builds for now. I think Infantry benefit more from being 7XP than either Machine Guns or Cannon, but happy to be corrected if anyone disagrees...

BGN just finished the Pentagon in Grant Village and between Vassalage (+2), Theocracy (+2), Barracks (+3), Stable (+2), West Point (+5), Statue of Zeus (+3), Pentagon (+2) and 4 GGs (+8) he can 1-turn 25XP 1-movers and 27XP (commando) 2-movers easily here. Theoretically he could bulb Mil Sci with a Great Scientist but I think he needs to clear too many techs. In any case we need to be very careful with our railroads and important western cities. Also note that he's birthed 14 great people so far (and won the Communism spy), while we've just had our 9th appear. We think he's had four golden ages + the Taj golden age + engineer-rushed the Kremlin + built one Academy. This means he has a maximum of three GPs left over to bulb or store for a 5-man golden age, and we're fairly sure he used some of them on bulbs.

If we were going to pick a fight with him that would be one of my choices for first city to destroy, and happily BGN built a couple of railroads to enable a commando Cav landing in East Entrance to hit the city. Unhappily if he's 1-turning units in the city it's very rarely going to be under-defended
.

So between production and XP BGN is the main reason we should be fearing an opponent right now. His golden age finished last turn though and ours starts soon, so maybe we'll make up some ground?

Demos and power.
Played quickly to ensure we get in before dtay. Clock games, but in the direction of playing our turn as fast as possible - that's alright right?

We started off by offering dtay the defensive pact back. I don't want to offer open borders until all our new cities have popped and there is nowhere to mount a sneaky strike from.
This border is likely to discourage aggression, right? Next turn we'll hopefully remove the road and mine N of the shrine to stop 2-movers hitting Lettuce, although we also need to get enough units into Lettuce to guard against the 3 Galleons in Rhi'anon. Whether dtay moves his Cannons and cats up to Snow Bowl this turn will dictate how worried we'll be about the shrine.
Our airship uncovered Elensefar which must be TBS' second culture victory city. Note that it is seven tiles from an easily-accessed south-coastal city, so with one railroad a commando could hit it. Unfortunately the layout of hills in the south means we'd need to take/burn three cities - also with commandos - to lay that railroad.
Our top production city Zucchini is building up overflow from Machine Guns

Carrot will be our secondary wonder-producer, with Rock n Roll penciled in. Both of these cities need to deal with their unhealthiness, but because we aren't heading to Medicine any time soon they'll just have to do it with farms

Endive can also pump a lot of hammers if needed, but the Military instructor makes me keen to keep it on unit builds for now. I think Infantry benefit more from being 7XP than either Machine Guns or Cannon, but happy to be corrected if anyone disagrees...
BGN just finished the Pentagon in Grant Village and between Vassalage (+2), Theocracy (+2), Barracks (+3), Stable (+2), West Point (+5), Statue of Zeus (+3), Pentagon (+2) and 4 GGs (+8) he can 1-turn 25XP 1-movers and 27XP (commando) 2-movers easily here. Theoretically he could bulb Mil Sci with a Great Scientist but I think he needs to clear too many techs. In any case we need to be very careful with our railroads and important western cities. Also note that he's birthed 14 great people so far (and won the Communism spy), while we've just had our 9th appear. We think he's had four golden ages + the Taj golden age + engineer-rushed the Kremlin + built one Academy. This means he has a maximum of three GPs left over to bulb or store for a 5-man golden age, and we're fairly sure he used some of them on bulbs.
If we were going to pick a fight with him that would be one of my choices for first city to destroy, and happily BGN built a couple of railroads to enable a commando Cav landing in East Entrance to hit the city. Unhappily if he's 1-turning units in the city it's very rarely going to be under-defended

So between production and XP BGN is the main reason we should be fearing an opponent right now. His golden age finished last turn though and ours starts soon, so maybe we'll make up some ground?
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld