Turn 215 main course
Hadn't thought of that - but probably more likely it spotted BGN's Frigate nearby and didn't want to give him the XP?
Those spy missions last turn mean we don't have sight on dtay's cities any more. Two turns of full EPs would get that vision back, but right now I'm a bit worried about BGN overwhelming us with all the security bureaux he's built. I think we should assign another city or two as EP generators in addition to Gertie. Perhaps Twinkle? Maybe Veggies? Hmmm.
Victory screen - it looks like TBS is making 300 cpt in Elensefar and 200 cpt in Weldyn even without running the slider
. Looks like Elensefar is going to be running Artists though - not many cottages and lots of farms, so perhaps that'll be slower once the slider is on.

I took some closeups if you want to work out what buildings the cities have built.
Weldyn has a HA and a Warrior, Elensefar has a HA and a Warrior while Frontline (our primary target) has two Spears. The two coastal cities we'd need to target have:
Kharbranth: 2 Rifle, 2 Musket and a Mace
Arcanclave: Infantry, Cav, Rifle, 2 Cuir, 4 Musket and a Mace
I've highlighted the closest city to us, which looks like it's got TBS's main defensive stack in it. Without Railroad there is a good chance he can't reinforce one of our real targets from it. I think declaring and sitting on the staging point tile and bombarding on t219 could fool him into thinking we're after Lashing... Just need to bring up too few Frigates to do the job fully
.
Next turn we can have 6-move galleons containing 4 Commando Cav, 9 Amphi Infantry and 2 workers moving through dtay's waters (I offered OBs), but they'd need to be accompanied by slower Frigates, so they won't be in position to hit TBS until about t220.

Before the GA:
- At 100% we make 5231 beakers at -1393 gpt
- At 70% we make 3841 beakers at -11 gpt
- At 0% we make 598 beakers at +3214 gpt

During the GA:
- At 100% we make 5948 beakers at -1380 gpt
- At 70% we make 4343 beakers at +216 gpt
- At 0% we make 598 beakers at +3939 gpt
After adopting Vassalage/Pacifism:
- At 100% we make 5948 beakers at -1400 gpt
- At 70% we make 4343 beakers at +196 gpt
- At 0% we make 598 beakers at +3919 gpt

GP farm round up - Gertie just keeps on keeping on, with the temple completing next turn it can run a Priest too. Spy/Engineer/Prophet is due around about t245.

Kirby is on Artist duty, due t224. Then it'll produce a Scientist for a bulb about t253. (I presume that'll be a more immediate benfit than a merchant mission?)

Lucky's Merchant is due t220 and will involve starving to size 8
.

My Finger will starve to size 11 during the golden age, then will finish a Scientist eot233 with some starvation or eot235 without. Essentially we'll just figure out how paranoid we need to be about BGN nearer the time.

Demos (our MFG isn't far off BGN with the GA) and Power (over 100 turns this time, which I think tells a nice story about how we could afford to farm it up for a long time once we had the continent under control).
(March 25th, 2015, 23:07)TheHumanHydra Wrote: Is the galley gift warning of an impending naval attack, similar to our scout gift to Pindicator earlier?
Hadn't thought of that - but probably more likely it spotted BGN's Frigate nearby and didn't want to give him the XP?
Those spy missions last turn mean we don't have sight on dtay's cities any more. Two turns of full EPs would get that vision back, but right now I'm a bit worried about BGN overwhelming us with all the security bureaux he's built. I think we should assign another city or two as EP generators in addition to Gertie. Perhaps Twinkle? Maybe Veggies? Hmmm.
Victory screen - it looks like TBS is making 300 cpt in Elensefar and 200 cpt in Weldyn even without running the slider

I took some closeups if you want to work out what buildings the cities have built.
Kharbranth: 2 Rifle, 2 Musket and a Mace
Arcanclave: Infantry, Cav, Rifle, 2 Cuir, 4 Musket and a Mace
I've highlighted the closest city to us, which looks like it's got TBS's main defensive stack in it. Without Railroad there is a good chance he can't reinforce one of our real targets from it. I think declaring and sitting on the staging point tile and bombarding on t219 could fool him into thinking we're after Lashing... Just need to bring up too few Frigates to do the job fully

Next turn we can have 6-move galleons containing 4 Commando Cav, 9 Amphi Infantry and 2 workers moving through dtay's waters (I offered OBs), but they'd need to be accompanied by slower Frigates, so they won't be in position to hit TBS until about t220.
Before the GA:
- At 100% we make 5231 beakers at -1393 gpt
- At 70% we make 3841 beakers at -11 gpt
- At 0% we make 598 beakers at +3214 gpt
During the GA:
- At 100% we make 5948 beakers at -1380 gpt
- At 70% we make 4343 beakers at +216 gpt
- At 0% we make 598 beakers at +3939 gpt
After adopting Vassalage/Pacifism:
- At 100% we make 5948 beakers at -1400 gpt
- At 70% we make 4343 beakers at +196 gpt
- At 0% we make 598 beakers at +3919 gpt
GP farm round up - Gertie just keeps on keeping on, with the temple completing next turn it can run a Priest too. Spy/Engineer/Prophet is due around about t245.
Kirby is on Artist duty, due t224. Then it'll produce a Scientist for a bulb about t253. (I presume that'll be a more immediate benfit than a merchant mission?)
Lucky's Merchant is due t220 and will involve starving to size 8

My Finger will starve to size 11 during the golden age, then will finish a Scientist eot233 with some starvation or eot235 without. Essentially we'll just figure out how paranoid we need to be about BGN nearer the time.
Demos (our MFG isn't far off BGN with the GA) and Power (over 100 turns this time, which I think tells a nice story about how we could afford to farm it up for a long time once we had the continent under control).
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld