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[Spoilers] Old Human Tourist: Empress of Azteca

Ah, thanks flug. That makes a lot more sense now. Unfortunately our mega-cities are right in the middle of the empire, so they're distance-hobbled. I guess we just need to capture some cities from further away twirl. Or perhaps grow some of our iceball cities in the south much bigger nod.

Some thoughts on current threats:

dtay
- Is heading for Artillery on t225
- BGN may give him Oil - if we have Industrialism for Battleships that may discourage him from building any Destroyers near us
- Keeping ~50 units in the Shrine is a massive pain, but I'm not sure how else to keep the status quo up there
- He doesn't have Railroad, so we don't need to worry about a stack of 1-movers suddenly appearing from boats
- Once the bank is done in Jelly I'll switch back to culture - I'd guess 10 turns of serious pressure might get us the first ring of tiles...

TBS
- Seems to be teching at a similar rate to us (using known tech bonus) but is several techs behind
- He isn't too far from Flight (I'll guess he'll get there t227)
- When is he going to turn tech off and run the culture slider?
- As things stand we're just going to have to try and out-produce him on Destroyers and Fighters until we can control the water, bombard city defences, knock 20% off the top defenders and farm/fork his coastal cities
- It may be that we don't get to the point where we can kill a culture city until we have Battleships, Tanks and Bombers, but time is on our side, unless BGN wants to throw everything at us while we're busy (I'm a bit ashamed of a stale-mated, attritional, standoff-ish war, but we've done alright for lightning-strike wars this game so lurkers will let us have one, right?)

BGN
- Still seems preoccupied with Krovice
- What will he make of our Oil gift?
- We've got 5-6 decent units in most coastal cities near him, so the small amount of Galleons we can see don't pose a threat right now
- Later on having air-defences in place will make me feel safer (I believe a Fighter can cover cities within a certain radius - anyone know how big? Is it the same as the normal movement radius?)
- We'll get a couple of turns of warning if he's bringing his fleet towards us thanks to Airship visibility
- He's got at least 2 potentially-Commando Cossacks and 5 potentially-Commando Infantry now and is adding another Inf every turn (I think) but still doesn't have Military Science. Its a 1-turn tech for him and I'm really surprised he hasn't found a use for it in his fight with Krovice, but it makes sense to keep them back to use against us in the end-game
- Once we can start sandbagging techs (ie when we have the power to hit TBS and have the first-to bonuses of Radio built) we could establish a decent research lead, but for now he's neck-and-neck with us
- His workshop-heavy economy can be bent towards research if needed, but right now he's keeping up just fine and so can concentrate on building Infantry and - after next turn - Destroyers yikes.

Tech path
After Flight it seems like Radio is an obvious move for Bombers and for Eiffel Tower, then we could sandbag Industrialism and Rocketry while saving some cash. The next splurge should be Plastics (3 Gorges isn't so useful any more, but we've got a few cities that haven't built a Coal Plant yet, or it may help on the northern continent) --> Computers for the Internet. After that we need to figure out the best order for spaceship parts shhh. I'm going to stick to my t260 prediction for the launch of our spaceship, even if Fintourist has numbers and thought to back his t267 theory crazyeye.
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - April 7th, 2015, 06:48

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