Turn 222
Should we be worried? There are two more Galleons by Voyageurs... These are 3-4 turns from hitting our mainland.

Revolting to Nationhood and Theocracy saves us about 70 gpt and increases Espionage by about 45 EPs. I'm going to be sad to be out of the Golden age again next turn
.

Before

After

An overview of aerial control of the TBS theater. We'll probably put Fighters on Carriers, so Airships and Bombers are likely to be based in dtay's cities. We've already put four Infantry into the black city to cover the Airships and Fighter that are there. TBS has Galleons in range to hit all the coloured cities so we'll need to shuffle more units into place to keep protecting our aircraft if we want to use other cities.

We'll put our fleet 1S of Lashing and then probably hit Kharbaroth from Blue and Yellow.

Right now on our boats we have 12 Amphi Inf, 1 Amphi Cavalry, 9 Commando Cav, 3 Near-Commando Cav, 2 Workers, 2 Amphi Grens (I think they need to upgrade) and 3 Amphi Cuirs (ditto). We'd need to upgrade some more Galleons if we want to load more hitters as we need 5-movers to fork all three cities. But then we don't have any other Amphi units, so we just need to do the job with this lot... Adding our supermedic would be useful.
Some current builds - we have three Artillery near the BGN coast and I think most of these will head over there to reinforce.

Demos and power - BGN and Krovice have really been going for it. This makes me think we may need to worry less about those Galleons. Unless he's done them enough damage that he can look towards us instead...
Should we be worried? There are two more Galleons by Voyageurs... These are 3-4 turns from hitting our mainland.
Revolting to Nationhood and Theocracy saves us about 70 gpt and increases Espionage by about 45 EPs. I'm going to be sad to be out of the Golden age again next turn

Before
After
An overview of aerial control of the TBS theater. We'll probably put Fighters on Carriers, so Airships and Bombers are likely to be based in dtay's cities. We've already put four Infantry into the black city to cover the Airships and Fighter that are there. TBS has Galleons in range to hit all the coloured cities so we'll need to shuffle more units into place to keep protecting our aircraft if we want to use other cities.
We'll put our fleet 1S of Lashing and then probably hit Kharbaroth from Blue and Yellow.

Right now on our boats we have 12 Amphi Inf, 1 Amphi Cavalry, 9 Commando Cav, 3 Near-Commando Cav, 2 Workers, 2 Amphi Grens (I think they need to upgrade) and 3 Amphi Cuirs (ditto). We'd need to upgrade some more Galleons if we want to load more hitters as we need 5-movers to fork all three cities. But then we don't have any other Amphi units, so we just need to do the job with this lot... Adding our supermedic would be useful.
Some current builds - we have three Artillery near the BGN coast and I think most of these will head over there to reinforce.
Demos and power - BGN and Krovice have really been going for it. This makes me think we may need to worry less about those Galleons. Unless he's done them enough damage that he can look towards us instead...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld