I think we're seeing the different approach Sullla has to map making. He has a much higher view of random/unique starts compared to PB2 which was more uniform and "fair." Based on the demographics, it's clear some Civs are workign higher food tiles and others higher gold tiles (hopefully they're not the same ones!!!) and some are worker higher production tiles. I think this game will be more highly based on how we adapt to our situation.
RBP3 - [SPOILERS] - Team DIM (Mehmed of HRE)
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