Turn 226 prelude
I logged in to micro our cities before TBS played since I won't have a lot of time to play tomorrow. Zucchini can easily five-turn Eiffel. TBS is showing two turns on Radio at the moment, but he's down to 385 gold, so he's going to need to dial down the slider and without a Great Engineer he's won't beat us.

RnR is a different matter - with a couple of extra workshops from next turn it becomes a 7 turn build - but we could still lose it.

The other thing we're building this turn is Bombers
. Do we need more after these first ten? We've got 15 Fighters already with another five in the pipeline. We're up to 25 Destroyers and four Carriers, 109 Infantry, 14 Artillery and 26 Machine Guns. After the TBS conflict what sort of balance of forces should we aim for?

Just unit moves left to do tomorrow...
I logged in to micro our cities before TBS played since I won't have a lot of time to play tomorrow. Zucchini can easily five-turn Eiffel. TBS is showing two turns on Radio at the moment, but he's down to 385 gold, so he's going to need to dial down the slider and without a Great Engineer he's won't beat us.
RnR is a different matter - with a couple of extra workshops from next turn it becomes a 7 turn build - but we could still lose it.
The other thing we're building this turn is Bombers

Just unit moves left to do tomorrow...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld