Turn 238
Yuris didn't attack our injured stack of Destroyers, so they can happily withdraw to Revis, covered by seven Infantry. Meanwhile our Transports unload in Edelman and then the victorious Amphibious units are ferried from Dobson to join their comrades in Revis. That leaves five Transports trapped in Edelman until our naval stack heals enough to escort them back to our waters. In the mean time hitting the highlighted stack of Destroyers was enough to get us that Great General we've been waiting for
.

Zucchini is going to overflow a bunch of hammers into the Internet next turn. Good news is that BGN is heading to Rocketry (presumably for Apollo Program instead of SAM Inf) so we're not going to be contested for it
. We originally planned to turn off research while building the Internet, but actually we need to start building Apollo much sooner than that would allow, so some more planning is required. Bad news is that BGN rolled over five of Ruff's cities this turn and has ten turns of peace with Krill to consolidate those gains. Hopefully he's gained them too late for them to be useful in the space race...

Fintourist suggested that some of our bigger commerce cities would be good at completing spaceship parts with a bit of workshopping. A detour for Liberalism & Communism (13 000 beakers) to allow SP would delay our last tech by a turn, but it might be worth it after we've got Fusion. Anyway, here's a list of potential hammers from our bigger cities:
https://docs.google.com/spreadsheets/d/1...=120950640
Demos and power
Yuris didn't attack our injured stack of Destroyers, so they can happily withdraw to Revis, covered by seven Infantry. Meanwhile our Transports unload in Edelman and then the victorious Amphibious units are ferried from Dobson to join their comrades in Revis. That leaves five Transports trapped in Edelman until our naval stack heals enough to escort them back to our waters. In the mean time hitting the highlighted stack of Destroyers was enough to get us that Great General we've been waiting for

Zucchini is going to overflow a bunch of hammers into the Internet next turn. Good news is that BGN is heading to Rocketry (presumably for Apollo Program instead of SAM Inf) so we're not going to be contested for it

Fintourist suggested that some of our bigger commerce cities would be good at completing spaceship parts with a bit of workshopping. A detour for Liberalism & Communism (13 000 beakers) to allow SP would delay our last tech by a turn, but it might be worth it after we've got Fusion. Anyway, here's a list of potential hammers from our bigger cities:
https://docs.google.com/spreadsheets/d/1...=120950640
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld