Turn 239
I think I understand overflow better now. We're just pondering if we should be aiming to complete Apollo sooner than t253, in which case we might need to put the Internet on the back burner. I think we decided that we could build all the spaceship parts in the twelve turns that the tech path dictates, but we have another couple of turns to make this decision.

With the culture attempt knocked back a bit I offered Yuri a cease fire to get rid of our war weariness and allow us to log in in the first 36 hours of the timer again.

I put all our EPs on BGN, if he doesn't notice we'll get city visibility on him in a couple of turns. He can produce ~500 EPs a turn though, so this may just be poking the bear... He took another four cities off Fenn this turn, I don't think the remaining four will hold out for very long.

Dtay can declare war on us again next turn, which would have catapulted our injured fleet into Yuri's waters to be smushed by his, so I retreated our boats further rather than healing this turn. Dtay on the other hand only has five boats that can do us damage when we teleport from this tile. By the way I really like the animation for all the Fighters bumbling their way to catch up with the fleet
.

Ran some tests:
GE can't rush Apollo
GE can't rush spaceship parts
If needed we can upgrade our Commando Cavalry to Gunships which can't normally get Commando. We're probably not going to research Advanced Flight, but if it comes to war with BGN after our last SS tech then that could be handy to know... His capital is within nine tiles of the coastal city we'd probably aim at.
Demos and power - we're number two, why try harder?
I think I understand overflow better now. We're just pondering if we should be aiming to complete Apollo sooner than t253, in which case we might need to put the Internet on the back burner. I think we decided that we could build all the spaceship parts in the twelve turns that the tech path dictates, but we have another couple of turns to make this decision.
With the culture attempt knocked back a bit I offered Yuri a cease fire to get rid of our war weariness and allow us to log in in the first 36 hours of the timer again.
I put all our EPs on BGN, if he doesn't notice we'll get city visibility on him in a couple of turns. He can produce ~500 EPs a turn though, so this may just be poking the bear... He took another four cities off Fenn this turn, I don't think the remaining four will hold out for very long.

Dtay can declare war on us again next turn, which would have catapulted our injured fleet into Yuri's waters to be smushed by his, so I retreated our boats further rather than healing this turn. Dtay on the other hand only has five boats that can do us damage when we teleport from this tile. By the way I really like the animation for all the Fighters bumbling their way to catch up with the fleet

Ran some tests:
GE can't rush Apollo
GE can't rush spaceship parts
If needed we can upgrade our Commando Cavalry to Gunships which can't normally get Commando. We're probably not going to research Advanced Flight, but if it comes to war with BGN after our last SS tech then that could be handy to know... His capital is within nine tiles of the coastal city we'd probably aim at.
Demos and power - we're number two, why try harder?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld