(May 28th, 2015, 03:21)Wyatan Wrote: So I don't have a lot of free time, but if I want to play certain ships, I am forced to play others first that I have no interest in, or to play until I get a certain set of random events ?
That is forcing my hand and telling me how I should play.
Why not give me all the toys now, and let me have my fun the way I want ?
Why force me through a restricted path first ?
I have no problem to admit that you have a point there, but it makes a major difference if you just don't like unlocks and prefer more choice from the beginning, or if you oppose unlocks because you feel they hinder the progress of other players. One is your personal taste which is a perfectly valid point, the other is highly patronizing.
As for a solution: IIRC the randomness of the Crystal ship unlock has been critized by other players as well and I would agree that it's not a great design decision. Maybe a compromise would be to award points for certain actions (like in Dream Quest) and let you pick unlocks yourself in order to allow you quicker access to your preferred content.
That being said I personally feel unlocking features is an important part of a game's motivation, but that's just my opinion.
My main point to rather include unlocks would be that it is often easy get access to all content through certain software tools. In the case of FTL, there is a savegame editor available which allows you to unlock single ships and achievements. So if you don't like the randomness of the Crystal Ship event, just unlock it and get the rest of the achievements as intended. If you don't like unlocks in general, just make everything available right from the start.
http://www.ftlgame.com/forum/viewtopic.php?f=7&t=10959