(June 3rd, 2015, 00:23)T-hawk Wrote: I am also interested. I bought BNW a while back but still haven't played it, so this looks like a good impetus.
Desert Folklore is only a problem if you cook the map settings for lots of flood plains. So just don't do that.
Scouts are full-fledged military units in Civ 5; they don't have the restriction against attacking as in Civ 4. They can hold their own in combat and even kill archers. So we don't really want to allow a lot of them, but we do need something to get out there and actually meet the militaristic city-states. Maybe allow a maximum of 2 scouts at a time.
We have a starting warrior.
Militaristic CS are not a given anyway.
Some Faith cost at Quickspeed:
Scout 30
Warrior, Archer 50
Spear 70
Comp Bow , cats, Swords 100
The main rise and fall lies in getting the religious trait and the reformation that allows buying units. And surviving the Barbs and the first wardec. Additional problems will arise when the AI start to send missionaries/great Prophets of their religion to convert your cities.