@rowain - sorry to hear that but guess we have irreconcilable ideas. For the record I agree with yuris and t-hawk that we should be able to sell luxes, and on the general principle that the main variant is challenging/different enough so we shouldn't go adding more restrictions along with it.
worker stealing - this one I'm not sure we should allow. Or only allow with a faith-bought unit, which means way off in the future in practical terms,
OK, I can play late tonight then (pacific time). Masonry next sounds good.
Do have a mechanics question - is stone works disallowed if you settle on marble?
@T-hawk - I guess normally I'd agree on workers before settlers, but the 6hammer resource is better than any improved tile and I'm still tempted to go settler first. Yuris can you weigh in on this? right now Icha and me think settler first, t-hawk worker first.
Guess I have a question on our scout, do we want to keep him looking for possible stretch 2nd or 3rd ring cities, or send him far out looking for other civs and city states? Normally you do one and the other with multiple scouts but since we only have one its worth some thought I think.
worker stealing - this one I'm not sure we should allow. Or only allow with a faith-bought unit, which means way off in the future in practical terms,
OK, I can play late tonight then (pacific time). Masonry next sounds good.
Do have a mechanics question - is stone works disallowed if you settle on marble?
@T-hawk - I guess normally I'd agree on workers before settlers, but the 6hammer resource is better than any improved tile and I'm still tempted to go settler first. Yuris can you weigh in on this? right now Icha and me think settler first, t-hawk worker first.
Guess I have a question on our scout, do we want to keep him looking for possible stretch 2nd or 3rd ring cities, or send him far out looking for other civs and city states? Normally you do one and the other with multiple scouts but since we only have one its worth some thought I think.