(June 11th, 2015, 21:59)Ichabod Wrote: Did you feel that 10 turns is too short for a turnset, T-Hawk? We can keep 15 turns, since Civ 5 (especially with our variant) has less things to do each turn than Civ 4.
10 turns is fine. I like shorter turnsets for more frequent touches by each player, makes it more of a team experience.
Calendar for cotton, duh, of course. Hopefully Devotion's tile picker is smart enough to realize that and take the horses first.

We can do a second trade route now, with Devotion as the source city. We can build a caravan in the capital and rehome it to the new city. If we want Monaco soon, that's the way to do it. I don't agree on also buying Monaco to accelerate culture policies - that never really seems to work, the escalating policy costs always win - but it is true that the Tradition finisher is the one biggest policy to accelerate.
(June 12th, 2015, 00:46)timmy827 Wrote: Small note: I think you can sell 1 horse for 2gpt if you do them all separately. Sort of joyless and silly but yet useful
I think I tried this and I don't think it works. The standard lump sum price for a strategic resource is 45 gold. 2gpt would be 60 and the AIs wouldn't pay that.