(June 12th, 2015, 09:17)T-hawk Wrote:(June 11th, 2015, 21:59)Ichabod Wrote: Did you feel that 10 turns is too short for a turnset, T-Hawk? We can keep 15 turns, since Civ 5 (especially with our variant) has less things to do each turn than Civ 4.
10 turns is fine. I like shorter turnsets for more frequent touches by each player, makes it more of a team experience.
Ok. 10t it is.
(June 12th, 2015, 09:17)T-hawk Wrote: Calendar for cotton, duh, of course. Hopefully Devotion's tile picker is smart enough to realize that and take the horses first.
I wouldn't put my hopes up.

(June 12th, 2015, 09:17)T-hawk Wrote: We can do a second trade route now, with Devotion as the source city. We can build a caravan in the capital and rehome it to the new city. If we want Monaco soon, that's the way to do it. I don't agree on also buying Monaco to accelerate culture policies - that never really seems to work, the escalating policy costs always win - but it is true that the Tradition finisher is the one biggest policy to accelerate.
I'm not sure if I missing something, but Caravan TRs are Civ wide, not specific to each city. We need to reach certain techs to get more TR slots (or wonders, namely Petra and Colossus), we don't get a free one per city. The first one usually comes from AH (which also opens caravans), and the second one from sailing (which opens cargo ships). After that... Is it Guilds? Let's see...
Animal Husbandry (Ancient Era)
Sailing (Ancient Era)
Engineering (Classical Era)
Compass (Medieval Era)
Banking (Renaissance Era)
Biology (Industrial Era)
Railroad (Modern Era)
Penicillin (Atomic Era)
These are the techs that give a new TR slot. We can actually send all TRs from the same city, but we can't send them from and to the same cities (I think we can send more than one TR to a city, if the "from" cities are different).