Yes agree on orange dot first. settler takes 4turns to move there, so we can rest/heal the warrior for a few turns for safety.
Assume Monarchy should be next policy since we won’t be starting NC, and I assume this is pretty late to take a stab at stonehenge.
make sure to cancel the worker farming near Devotion. he needs to start the cotton next turn (borders due to pop) as happiness is tight,
In addition to watching for horse sales, Augustus will buy an embassy for 1g/turn.
On red dot location: I still don’t know. Let’s call them E (original, not coastal) and W (on the coast, 1NW of the deer). Big advantage of W is the boat, costs 100H instead of 75 but delivers 6 food instead of 3. Minus of the boat is the capital has to build it (although cap probably builds the next caravan anyways) and it can only ever be used between those two cities (though that should be a solid use for the whole game). No monaco quest.
An argument for east is more resources sooner, in particularly the truffles right away and probably cow on first border pop. we could well be crunched on happy by planting two cities in quick succession. If we do W we may have to buy the truffles (or orange’s ivory) right away. Food for thought but I'm fine with Icha deciding either.
Will buying the barb encampment tile clear it (including Ragusa’s quest?)
I don’t think we need to buy though - can’t orange dot bombard it, that plus our warrior should work? (or, is there issue with shooting over a hill? is that only archers? argggh so much I don’t know). It should be priority as it will bump Rag to allied. Actually that may solve the happy crunch if they have their dyes connected.
Gold and Workers: not so sure we should buy one.
Devotion should be fine with the 1 cotton worker, city will grow about every 6-7 turns so one guy should keep up. Faith is ~15 turns to next growth, so I think the hill NW of the city (not started yet) is kind of overkill.
In particular we should think about planning for the NC. (yes yes I was the one banging the drum for 4 cities first). We may want to hoard gold for buying things in the new cities (the library directly, or granary so they start growing and can build library first, or buying the resource tiles depending on what the culture picker does, in particular orange has 3 big 2nd ring tiles) as opposed to buying workers (which our first two cities can build more of normally if needed).
Road to devotion makes 1.4 gpt (when it is size 4) but takes 9 worker turns to build. I don’t have a points system but pretty sure 1f or 1h for a 6 turn improvement is better. But it might make sense right now if you agree that Faith has enough improved tiles, and devotion will grow again in not too many turns. Pause the mine started, have that guy road and road, the worker NW of the city leaves his hill and roads the deer, then one or both of them can go down towards orange/red.
Assume Monarchy should be next policy since we won’t be starting NC, and I assume this is pretty late to take a stab at stonehenge.
make sure to cancel the worker farming near Devotion. he needs to start the cotton next turn (borders due to pop) as happiness is tight,
In addition to watching for horse sales, Augustus will buy an embassy for 1g/turn.
On red dot location: I still don’t know. Let’s call them E (original, not coastal) and W (on the coast, 1NW of the deer). Big advantage of W is the boat, costs 100H instead of 75 but delivers 6 food instead of 3. Minus of the boat is the capital has to build it (although cap probably builds the next caravan anyways) and it can only ever be used between those two cities (though that should be a solid use for the whole game). No monaco quest.
An argument for east is more resources sooner, in particularly the truffles right away and probably cow on first border pop. we could well be crunched on happy by planting two cities in quick succession. If we do W we may have to buy the truffles (or orange’s ivory) right away. Food for thought but I'm fine with Icha deciding either.
Will buying the barb encampment tile clear it (including Ragusa’s quest?)
I don’t think we need to buy though - can’t orange dot bombard it, that plus our warrior should work? (or, is there issue with shooting over a hill? is that only archers? argggh so much I don’t know). It should be priority as it will bump Rag to allied. Actually that may solve the happy crunch if they have their dyes connected.
Gold and Workers: not so sure we should buy one.
Devotion should be fine with the 1 cotton worker, city will grow about every 6-7 turns so one guy should keep up. Faith is ~15 turns to next growth, so I think the hill NW of the city (not started yet) is kind of overkill.
In particular we should think about planning for the NC. (yes yes I was the one banging the drum for 4 cities first). We may want to hoard gold for buying things in the new cities (the library directly, or granary so they start growing and can build library first, or buying the resource tiles depending on what the culture picker does, in particular orange has 3 big 2nd ring tiles) as opposed to buying workers (which our first two cities can build more of normally if needed).
Road to devotion makes 1.4 gpt (when it is size 4) but takes 9 worker turns to build. I don’t have a points system but pretty sure 1f or 1h for a 6 turn improvement is better. But it might make sense right now if you agree that Faith has enough improved tiles, and devotion will grow again in not too many turns. Pause the mine started, have that guy road and road, the worker NW of the city leaves his hill and roads the deer, then one or both of them can go down towards orange/red.