(June 14th, 2015, 01:05)T-hawk Wrote: We need roads which will tie up some worker labor. And there are chops to do at the capital. And all the growth will speed up with the Traditiion finisher. And eventually we will want to pre-road up to conquest targets. BUILD MORE WORKERS.
If we do nothing with Monaco, the tradition finisher is about 32 turns away. Formula In short, next policy cost should be (25 + 9 *(5^2) ) * ( 1.3) = 325 culture, and we will be at 12/turn, plus 6 more turns for the current policy. "Eventually" for roading to military targets is even further away.
I could get behind starting 2 more workers after the current settler + watermill builds finish in 6 turns; would still prefer not to spend the gold on workers.
Looking at those policy speeds, If we think the Piety 2 policies are key, perhaps we want to consider the Oracle (not this turnset ofc). I'm not hip on usual wonder completion dates, or what AIs are wonder hogs, but as far as I can tell from the log none have been built since the (really early, right?) Russian Great Library of turn 40. Looking at tech costs, I believe as of T60 one AI has Currency and one has Iron Working but none have Philo yet. (the cost in F6 drops some for each AI with the tech)
Who is the green civ closest to Solomon's mines with the one ivory tile? I thought it was Iro originally but apparently not.
This probably doesn't need saying, but I'd be very careful with the scout, almost always try to end in a forest or hill. (right now his position is OK adjoining a civ, that's fairly safe from barbs). I'd rather spend some turns moving only one square and meet the city states slower than risk getting killed and basically never finding the city states.