Um, first, are we allowed to build Triremes? If the team says we can build 1-2 normally for exploration I'm ok with it, but given the back and forth over scouting thought worth at least mentioning.
Re: Hagia: I forgot about the free temple effect. But there's other things too, we really don't want it until we spawn the natural 300 faith prophet right? That will be in ~15-20 turns. (our faith generation will go to +12 shortly with the temples finishing, but will lose the forest bonus at Piety soon, and there is a bit of random turn delay once you get to 300)....Agree with Thawk's plan, pause Temple at Piety and swap it to Hagia. (Not sure what to dump 1 turn of production into). We shouldn't have to slow down the build for the wonder but will have to remember to watch it.
Re:happy - we do have the last truffles coming online in 2 turns which will resolve the immediate crunch. And the non-wonder cities could build colosseums after temples if not much else looks good. So not sure Singapore is needed.
I do like the twofer of the cocoa quest, although we don't have the gold for alliance now. We can sell a horse to Morocco for 45 gold now, and maybe do a loan from Caesar (gpt from us for his bulk gold along with the cocoa) to get close to 500. Guess I'm worried if we do the cocoa now, some of the influence fades while we wait for 500g and we get a shorter alliance; if we wait to do it all together Caesar might sell the cocoa to someone else. Not sure I have a recommendation. I wonder if our gold is better used for buying forest/hill tiles for more production - we are hitting limits on that and the culture picker rarely goes for those tiles - although the current prices have gotten pretty high.
Agree on civil service as next tech.
I don't like the Stables plan at all. Capital is already hurting for enough tiles to work (its on the 2F fish now, but there really is little better without robbing another city) and is slated for all those critical wonders (remember that Grand Temple has to go there, and while we want it last since no race for it it's still +8 faith), so I don't get having Devotion take some tiles away from it.
Also it might be time for the capital to take more of the best tiles, like the deer and wheat at Divinity. Right now growth at the capital is more expensive than the size 6 + 7 cities, (EDIT: food cost is 101 vs 66 and 77, but capital has landed elite so it's that compresses the difference some) but citizens at the capital are worth more because
1. Monarchy
2. National College just about done
3. All those wonders we want there, coupled with not much priority builds in other cities besides Hagia in Piety.
Question/note about religion: our founder belief is based on foreign spread, so that's going to be the target with prophets and the Borobudur missionaries. Note that our own cities will be without religion for a very long time if we don't use missionaries on them. I think that's ok - our beliefs do nothing for us until we actually want to start buying units, and we can just buy in the capital anyways right? I'm not missing anything there?
Any other comments on writers guild? Doesn't sound like I convinced anyone. What are the social policy plans after Org Religion? I think we finish Piety but not sure order.
Mandate of Heaven (-20% faith buy cost) is obviously the most useful once we get to the actual unit buying phase.
Reformation (for the buy-industrial and later units faith) may be crucial for longterm success but does nothing for us for a long time (and have to go through Religious Tolerance, which seems really lackluster). Note that the three other religion founders are all in Piety social policies, but haven't Reformed yet. (With any luck Hiawatha will die before he can Reformate).
Question 1: If a heathen civ takes the Iroquois holy city, do they then act like the founder of Protestantism?
Question 2: if someone else grabs the Industrial+ units Reformation belief, can we just use it by conquering them before the Industrial era and keeping their religion in some cities?
Re: Hagia: I forgot about the free temple effect. But there's other things too, we really don't want it until we spawn the natural 300 faith prophet right? That will be in ~15-20 turns. (our faith generation will go to +12 shortly with the temples finishing, but will lose the forest bonus at Piety soon, and there is a bit of random turn delay once you get to 300)....Agree with Thawk's plan, pause Temple at Piety and swap it to Hagia. (Not sure what to dump 1 turn of production into). We shouldn't have to slow down the build for the wonder but will have to remember to watch it.
Re:happy - we do have the last truffles coming online in 2 turns which will resolve the immediate crunch. And the non-wonder cities could build colosseums after temples if not much else looks good. So not sure Singapore is needed.
I do like the twofer of the cocoa quest, although we don't have the gold for alliance now. We can sell a horse to Morocco for 45 gold now, and maybe do a loan from Caesar (gpt from us for his bulk gold along with the cocoa) to get close to 500. Guess I'm worried if we do the cocoa now, some of the influence fades while we wait for 500g and we get a shorter alliance; if we wait to do it all together Caesar might sell the cocoa to someone else. Not sure I have a recommendation. I wonder if our gold is better used for buying forest/hill tiles for more production - we are hitting limits on that and the culture picker rarely goes for those tiles - although the current prices have gotten pretty high.
Agree on civil service as next tech.
I don't like the Stables plan at all. Capital is already hurting for enough tiles to work (its on the 2F fish now, but there really is little better without robbing another city) and is slated for all those critical wonders (remember that Grand Temple has to go there, and while we want it last since no race for it it's still +8 faith), so I don't get having Devotion take some tiles away from it.
Also it might be time for the capital to take more of the best tiles, like the deer and wheat at Divinity. Right now growth at the capital is more expensive than the size 6 + 7 cities, (EDIT: food cost is 101 vs 66 and 77, but capital has landed elite so it's that compresses the difference some) but citizens at the capital are worth more because
1. Monarchy
2. National College just about done
3. All those wonders we want there, coupled with not much priority builds in other cities besides Hagia in Piety.
Question/note about religion: our founder belief is based on foreign spread, so that's going to be the target with prophets and the Borobudur missionaries. Note that our own cities will be without religion for a very long time if we don't use missionaries on them. I think that's ok - our beliefs do nothing for us until we actually want to start buying units, and we can just buy in the capital anyways right? I'm not missing anything there?
Any other comments on writers guild? Doesn't sound like I convinced anyone. What are the social policy plans after Org Religion? I think we finish Piety but not sure order.
Mandate of Heaven (-20% faith buy cost) is obviously the most useful once we get to the actual unit buying phase.
Reformation (for the buy-industrial and later units faith) may be crucial for longterm success but does nothing for us for a long time (and have to go through Religious Tolerance, which seems really lackluster). Note that the three other religion founders are all in Piety social policies, but haven't Reformed yet. (With any luck Hiawatha will die before he can Reformate).
Question 1: If a heathen civ takes the Iroquois holy city, do they then act like the founder of Protestantism?
Question 2: if someone else grabs the Industrial+ units Reformation belief, can we just use it by conquering them before the Industrial era and keeping their religion in some cities?