(June 28th, 2015, 11:55)yuris125 Wrote: Puppets do not build units. I think puppetting is fine. However only puppet or annex good ciites, raze the rest, we can't take big unhappiness penalties to unit strength. Also a remionder that the last enemy's capital must be the final city standing, as we must win by conquest, and therefore can't meet the domination victory condition
That's why in the end, when I wanted a conquest game, I played it an OCC game.
Razing takes forever, and the unhappiness will murder you if you raze multiple cities. Purely gamey mecanism meant to slow the player down. It works in that goal... at the cost of fun.
Also beware there's a bug when razed cities still increase your policy cost (although iirc, it only occurs when you raze a city on second thoughts).
Annexing means accepting suboptimal cities that will penalize you ("big is ugly" being the motto of this "empire-building" game).
As for puppetting... why the hell would I want cities I can't manage ? Another design decision directly spawned from the "we're making an empire-building game, but we don't think those games are fun" mindset.
At least, with an OCC, captured cities get insta-razed, problem solved.
