we got a bit screwed by the combat but it could've been worse. scout's maimed but we can see enemies coming from here - let's hope he can heal up long enough to withstand an attack. our early scouting ability's been crippled though 
![[Image: ra1dv7.jpg]](http://i49.tinypic.com/ra1dv7.jpg)
in terms of maintenance for the turn we got ag as planned, i switched rsch to AH, due in 12 as expected, although i'm not sure if we'd decided on mining or AH in the end. my vote's for AH but early BW is also very attractive so up to you guys. city grows in 1, warrior is within 2 moves in case anyone shows up (we have visibility on all tiles within 3 of the capital so zero risk).
haven't ended turn obviously. our score's up thanks to ag, our GNP is up to 21 due to the 40% discount to AH.

![[Image: ra1dv7.jpg]](http://i49.tinypic.com/ra1dv7.jpg)
in terms of maintenance for the turn we got ag as planned, i switched rsch to AH, due in 12 as expected, although i'm not sure if we'd decided on mining or AH in the end. my vote's for AH but early BW is also very attractive so up to you guys. city grows in 1, warrior is within 2 moves in case anyone shows up (we have visibility on all tiles within 3 of the capital so zero risk).
haven't ended turn obviously. our score's up thanks to ag, our GNP is up to 21 due to the 40% discount to AH.