Speaking of variant scum, I have another idea for a SG in my mind, that perhaps we can do next, if there's interest. The idea came from T-Hawks posts about how bad water tiles are in Civ 5. So, our little variant would be simple: we can only work water tiles and specialists, never land tiles.
We'd need to finetune the variant a bit: do we allow specialists or does that make it too easy? What difficulty do we play on? Do we allow Archipelago maps, even though the AI suck at them? Do we allow land improvements for resources? Or perhaps we could ban land units altogether and play a 100% maritime game!
Any interest? I think it'd be similar to the no improvement game in Civ 4. Sounds like a pretty big challenge too.
---
I have some other ideas too, if we don't want to go that crazy yet.
We'd need to finetune the variant a bit: do we allow specialists or does that make it too easy? What difficulty do we play on? Do we allow Archipelago maps, even though the AI suck at them? Do we allow land improvements for resources? Or perhaps we could ban land units altogether and play a 100% maritime game!

Any interest? I think it'd be similar to the no improvement game in Civ 4. Sounds like a pretty big challenge too.
---
I have some other ideas too, if we don't want to go that crazy yet.