The naval situation is interesting. Our stack of (slightly injured) destroyers can either chase dtay's transports or cover any forces that attack dtay's mainland. Our Battleships probably need to stay with the assault fleet, although they've been pretty bashed up, so won't perform well out in the open. If I don't hear back to the contrary before I end turn I'll probably send the Destroyers after his Transports...
We could stick around to defend transports ferrying spies, but I think that allows TBS to kill our boats. So I'm assuming the 12 spies currently in transit are going to be all we deliver.

I think spies are the only way to beat TBS now, so I'm all for throwing our troops at dtay:
- We're not far from our next Great General, who would mean we can get commandos out of Hazelnut again
- Reducing our support costs slightly probably won't help much unfortunately
- War weariness might be problematic for us
I'll stage to hit him next turn and we can see if cooler heads prevail in the mean time...
We could stick around to defend transports ferrying spies, but I think that allows TBS to kill our boats. So I'm assuming the 12 spies currently in transit are going to be all we deliver.

I think spies are the only way to beat TBS now, so I'm all for throwing our troops at dtay:
- We're not far from our next Great General, who would mean we can get commandos out of Hazelnut again
- Reducing our support costs slightly probably won't help much unfortunately
- War weariness might be problematic for us
I'll stage to hit him next turn and we can see if cooler heads prevail in the mean time...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld