Generally speaking, a non-commando 2-move or 3-move army is much more cost efficient than a Raider 6 move army .... and therefore the latter is much more rarely seen (although there was one Sidar game using Divided souls that was rather spectacular)
In general you aren't going to see many 1-move armies in FFH2 ... at least not in the mid/late game. But you also aren't going to find many armies in the 4+ movement range either.
----> All hippus mounted units have a 'base' movement of 4. This is one of the few exceptions to this rule. And the Hippus *do* have a Raiders leader ... but most such Hippus victories are in the form of early game rushes, which is, for them, a lot less riskier than waiting for a massive mid-game assault.
A counter example of this is Ellimist's Raiders Moroi strike (Calabim) against the Balseraphs. In it, he uses haste, plus on-site promotions to Mobility1, plus the free commando from the raiders trait, to RAZE half an empire's cities in the first several turns of the war .... without even bothering to kill the enemy's primary stack.
In general you aren't going to see many 1-move armies in FFH2 ... at least not in the mid/late game. But you also aren't going to find many armies in the 4+ movement range either.
----> All hippus mounted units have a 'base' movement of 4. This is one of the few exceptions to this rule. And the Hippus *do* have a Raiders leader ... but most such Hippus victories are in the form of early game rushes, which is, for them, a lot less riskier than waiting for a massive mid-game assault.
A counter example of this is Ellimist's Raiders Moroi strike (Calabim) against the Balseraphs. In it, he uses haste, plus on-site promotions to Mobility1, plus the free commando from the raiders trait, to RAZE half an empire's cities in the first several turns of the war .... without even bothering to kill the enemy's primary stack.