(August 6th, 2015, 15:20)Ichabod Wrote: It's totally rational design: you can't hire pilots and sailors with faith, just soldiers (and artillery pieces and tanks).![]()
I can imagine this creeping in through negligence rather than someone saying "letting players buy bombers with faith is OP"...the Reformation was added in BNW I think, so the first belief didn't need to consider air units (pre-industrial), hastily looking for new belief ideas. No ships seems odd since religion came in G&K when they expanded the ship combat types though.
(August 6th, 2015, 14:39)yuris125 Wrote: I'm just wondering why Civ5 puts so many restrictions on players.... and why it's so popular despite it
Both T-hawk and Sulla had cogent takes, longer here here (look for "why civ5 is popular") . Thawk can give the link to a particular page, but he said roughly like "linear games can be fun too, do a familiar journey with little optimizations along the way". I tend to get swamped with options in deep games - love some of the Paradox older series but have never played all 400 years of an EU2 game - and understand some appeal of simpler, fewer choices.
EDIT: turns played, 1am here, save+writeup tomorrow morning.