Other players shouldn't probably read this, at least not while logged in.
So let the civ/trait analysis begin! You said you liked buffed cha right? I'm not convinced about cha still, it's quite map dependent. With few luxes it shines, but doesn't the typical RBmap give you usually a nice amount of luxuries?
I'd like to ideally get some economic trait combined with expansion trait. Of course that might not be possible. My trait preferences seem to be somewhat different than typical RB, I think I value phi slightly more and Ind more than average. Failgold seems to be thought as a bad thing which I think is true in the early game, when you want your hammers for expansion. But after that I consider failgold to be a nice way to get tech earlier, after all civ is a lot about getting somewhere earlier than others and profiting from that. The problem compared to SP is that it can be harder to predict when wonders are going to fall, while AI will eventually build the unwanted wonder for you like Chichen Itza.
So let the civ/trait analysis begin! You said you liked buffed cha right? I'm not convinced about cha still, it's quite map dependent. With few luxes it shines, but doesn't the typical RBmap give you usually a nice amount of luxuries?
I'd like to ideally get some economic trait combined with expansion trait. Of course that might not be possible. My trait preferences seem to be somewhat different than typical RB, I think I value phi slightly more and Ind more than average. Failgold seems to be thought as a bad thing which I think is true in the early game, when you want your hammers for expansion. But after that I consider failgold to be a nice way to get tech earlier, after all civ is a lot about getting somewhere earlier than others and profiting from that. The problem compared to SP is that it can be harder to predict when wonders are going to fall, while AI will eventually build the unwanted wonder for you like Chichen Itza.