I just had a look at the save. Here are a few things I noticed, Ianus:
1. We now have a spy report on the Alkari, and they have all sorts of nasty stuff. Class IV deflector shields (nuclear missile bases might be useless against their ships), death spores (negating our defensive gropo advantage if they use those. We must stay out of war with the Alkari at all costs. If we lose the diplo vote, that's as good as game over in my book.
2. There is the moonbase sitting at Griswold, waiting for range 6 to colonize Celtsi. It will be three turns from Griswold, but if we were to spend 2 turns moving it forward to Dither, we could cut that to 2 turns once we get Range 6. Range 6 is at 6%, so it could pop any tme, but assuming that it does not pop next turn, it would be a good idea to move the Moonbase up to Dither.
3. You might as well rebase all but 1 of those Honeybee IIs at Dither somewhere else (maybe Porridge or Primodius?) They will do nothing to the Alkari fleets.
4. The erratic Psilons have a decent fleet at Iranha. Should we build a missile base or two at Porridge, just in case they (or the Silicoids, with their armed colony ships) want to pay a visit? Or, Fnarglo is about to max on factories. Maybe it could go over to full-time fleet production to help defend Primodius and Porridge? Tannenberg too, once it finishes the Moonbase2 intended for Denubius.
5. The population / diplo vote situation is looking a little better. I'd estimate we have maybe 3/4 of the Alkaris' population / votes. Here's how I would see the votes going down at this point:
Alkari: 10 (Alkari)
Us: 7 (Abstain)
Sakkra: 3 (Alkari)
Psilons: 1 (Alkari)
Meklar: 1 (Abstain)
Silicoids: 1 (Alkari)
Total: 23
Alkari votes: 15 (65%)
Wow, if the Meklar abstain, and we keep our pop growth up, we might just squeak by! It would be even better if we could make peace with the Silicoids or get the Psilons or Sakkra onto our side.
1. We now have a spy report on the Alkari, and they have all sorts of nasty stuff. Class IV deflector shields (nuclear missile bases might be useless against their ships), death spores (negating our defensive gropo advantage if they use those. We must stay out of war with the Alkari at all costs. If we lose the diplo vote, that's as good as game over in my book.
2. There is the moonbase sitting at Griswold, waiting for range 6 to colonize Celtsi. It will be three turns from Griswold, but if we were to spend 2 turns moving it forward to Dither, we could cut that to 2 turns once we get Range 6. Range 6 is at 6%, so it could pop any tme, but assuming that it does not pop next turn, it would be a good idea to move the Moonbase up to Dither.
3. You might as well rebase all but 1 of those Honeybee IIs at Dither somewhere else (maybe Porridge or Primodius?) They will do nothing to the Alkari fleets.
4. The erratic Psilons have a decent fleet at Iranha. Should we build a missile base or two at Porridge, just in case they (or the Silicoids, with their armed colony ships) want to pay a visit? Or, Fnarglo is about to max on factories. Maybe it could go over to full-time fleet production to help defend Primodius and Porridge? Tannenberg too, once it finishes the Moonbase2 intended for Denubius.
5. The population / diplo vote situation is looking a little better. I'd estimate we have maybe 3/4 of the Alkaris' population / votes. Here's how I would see the votes going down at this point:
Alkari: 10 (Alkari)
Us: 7 (Abstain)
Sakkra: 3 (Alkari)
Psilons: 1 (Alkari)
Meklar: 1 (Abstain)
Silicoids: 1 (Alkari)
Total: 23
Alkari votes: 15 (65%)
Wow, if the Meklar abstain, and we keep our pop growth up, we might just squeak by! It would be even better if we could make peace with the Silicoids or get the Psilons or Sakkra onto our side.