Eep -- thanks, guys!
Also: I finally had a minute to load the save and make sure it's 2400 so ... GOT IT!
Psillycyber: Do you know how long that Psilon fleet you pointed out near Primodius has been en route? Did it rush all the way up to that distance from Iranha this turn, or have you seen it coming for the last couple turns as well? (No worries if you're not sure, but it'll help with planning if you know.)
Ianus: I don't know the formula in any detail; my limited and second-hand understanding is that a laser with 110% chance to hit will do 4 damage slightly more often and 1 damage slightly less, but whether it might also do 3 more often or 2 less, I have no idea. I don't know if there's an upper limit where weapons will do max damage every time, and I haven't ever actually experimented to see if this design element is actually implemented in the game. I think it's somewhere in the original game manual or OSG somewhere (not necessarily with the actual formulae). Also, welcome back!
Preflight goals: Tech like mad and hold Cryslon (I don't think taking it is in doubt) without resorting to threats. Opportunistically respond to any curveballs the game might throw. Avoid getting spored our of existence by the birdies. (Whether by defense or diplomacy....)
Bio Toxin Antidote isn't in our tree, or we'd have seen it (it's at the same level as Radiated and Soil). We'll have to wait for someone else to get it, or stop spore fleets by other means (whether diplomatic or military)...
[EDIT: If they take Cryslon's orbit, they will send transports unless their first bombing run glasses the place. They'll bomb it too though since they'd have no chance at conquering it otherwise.... And our fleets will fight theirs once we conquer the planet, if they're still in orbit at that point.]
Also: I finally had a minute to load the save and make sure it's 2400 so ... GOT IT!
Psillycyber: Do you know how long that Psilon fleet you pointed out near Primodius has been en route? Did it rush all the way up to that distance from Iranha this turn, or have you seen it coming for the last couple turns as well? (No worries if you're not sure, but it'll help with planning if you know.)
Ianus: I don't know the formula in any detail; my limited and second-hand understanding is that a laser with 110% chance to hit will do 4 damage slightly more often and 1 damage slightly less, but whether it might also do 3 more often or 2 less, I have no idea. I don't know if there's an upper limit where weapons will do max damage every time, and I haven't ever actually experimented to see if this design element is actually implemented in the game. I think it's somewhere in the original game manual or OSG somewhere (not necessarily with the actual formulae). Also, welcome back!
Preflight goals: Tech like mad and hold Cryslon (I don't think taking it is in doubt) without resorting to threats. Opportunistically respond to any curveballs the game might throw. Avoid getting spored our of existence by the birdies. (Whether by defense or diplomacy....)
Bio Toxin Antidote isn't in our tree, or we'd have seen it (it's at the same level as Radiated and Soil). We'll have to wait for someone else to get it, or stop spore fleets by other means (whether diplomatic or military)...
[EDIT: If they take Cryslon's orbit, they will send transports unless their first bombing run glasses the place. They'll bomb it too though since they'd have no chance at conquering it otherwise.... And our fleets will fight theirs once we conquer the planet, if they're still in orbit at that point.]