Good points, Ref. The situation at Cryslon could get dicey...
Heh, it's funny how the mood shifts from talking like this game is in the wrap-up phase to realizing that things could get really desperate at the drop of a hat. I doubt the honorable Alkari would declare on us unprovoked, but those darned erratic Psilons could start a chain reaction.
What would be really unfortunate is if the Psilons send fast transports at Cryslon that get there before ours, and they end up taking the planet. And when we end up inadvertently taking the planet from them (because there is no way to stop the transports en route from Keeta now), thus getting into a war with them, and then dragging the Alkari in via their alliance. Boy, if that were to play out, I can say I sure did not see that coming when I signed the NAP with the Psilons and decided to try to take Cryslon from the Silis!
Sometimes this game can really throw you a curve ball, and sometimes the curve ball is not just something silly and random like the assassination event, but a chain reaction of events that could have been foreseeable in principle, and yet unthinkable in practice. Much like the start of WW1. Kudos to the original game designers.
Heh, it's funny how the mood shifts from talking like this game is in the wrap-up phase to realizing that things could get really desperate at the drop of a hat. I doubt the honorable Alkari would declare on us unprovoked, but those darned erratic Psilons could start a chain reaction.
What would be really unfortunate is if the Psilons send fast transports at Cryslon that get there before ours, and they end up taking the planet. And when we end up inadvertently taking the planet from them (because there is no way to stop the transports en route from Keeta now), thus getting into a war with them, and then dragging the Alkari in via their alliance. Boy, if that were to play out, I can say I sure did not see that coming when I signed the NAP with the Psilons and decided to try to take Cryslon from the Silis!
Sometimes this game can really throw you a curve ball, and sometimes the curve ball is not just something silly and random like the assassination event, but a chain reaction of events that could have been foreseeable in principle, and yet unthinkable in practice. Much like the start of WW1. Kudos to the original game designers.
