Erg - sorry; the last couple days got even more complex (mostly in good ways, fortunately, but that doesn't speed the game along) than when I posted here before. I've made time to play a few turns, but they're unusually complex and intense ones and haven't gone quickly. I'll try to finish tonight, but will definitely be late. If all else fails, I at least have the day off tomorrow!
(The turns would admittedly go [EDIT: a little] faster if I took fewer screenshots and kept less-thorough notes. The in-character reports actually don't slow things down, since I write them at times - like now - when I couldn't play anyway, but I take the turn-by-turn notes in real time and boil them down into something vaguely readable after the fact.)
Spoilers for examples of some of the in-game complexity so far:
There's a huge amount to do in these turns, and it's lots of fun to figure it all out! ... But not speedy.
(The turns would admittedly go [EDIT: a little] faster if I took fewer screenshots and kept less-thorough notes. The in-character reports actually don't slow things down, since I write them at times - like now - when I couldn't play anyway, but I take the turn-by-turn notes in real time and boil them down into something vaguely readable after the fact.)
Spoilers for examples of some of the in-game complexity so far: