Hey,
enjoyed your trait speculation post. In the scale of "casual clicking & intentional mistakes" to "extremely focused & sand-boxing until t200", what will be your approach? Feel free to respond in spoilers if you don't want to influence the lurker discussion.
Will you know the map size / average no. of tiles per player before selecting your leader & civ? Trying to form a turn 0 overall strategy based on map info, settings, etc. is already interesting, but when one adds a handicap system into mix that's even more fun!
Here is my preliminary analysis related to the above:
Assuming high ranking --> shitty land quality: Go horizontal! That increases the share of city tiles / overall worked tiles. City tiles are same for everyone (yeah, yeah, PH & resource plants excluded here)!
Assuming low ranking --> great land quality: Go horizontal! There are a lot of valuable tiles available for grabbing!
enjoyed your trait speculation post. In the scale of "casual clicking & intentional mistakes" to "extremely focused & sand-boxing until t200", what will be your approach? Feel free to respond in spoilers if you don't want to influence the lurker discussion.

Will you know the map size / average no. of tiles per player before selecting your leader & civ? Trying to form a turn 0 overall strategy based on map info, settings, etc. is already interesting, but when one adds a handicap system into mix that's even more fun!
Here is my preliminary analysis related to the above:
Assuming high ranking --> shitty land quality: Go horizontal! That increases the share of city tiles / overall worked tiles. City tiles are same for everyone (yeah, yeah, PH & resource plants excluded here)!
Assuming low ranking --> great land quality: Go horizontal! There are a lot of valuable tiles available for grabbing!
