Okay, not quite as bad as I thought: The Meks still have 31 bases at their rich world firing BC5 - guided Mercs. They might still be toast, but there's a chance they might shoot down enough of our incoming transports to survive, especially if they also get a fleet in orbit. I'll probably try to let that happen in spite of it being a rich world already built up with Meklar facs, just so we'll have an option to vote a win if the war with the Alkari gets too tedious. (We're well past the point where the game is completely won; it's just a matter of winning soon rather than "after we take Orion for Death Rays or tech to Neutronium Bombs or whatever.") We can always wipe out the Meks as an afterthought later on.
Just the same, I'll make this my reach goal for my turn-set, in spite of the ridiculous Alkari defenses:
Finish this.
Just the same, I'll make this my reach goal for my turn-set, in spite of the ridiculous Alkari defenses:
Finish this.