Thanks Joey.
I'm a bit sad that my choice of ORG leaders went in the bin. But these new ones are pretty trolltastic, so that's okay then.
- Hatshepsut (CRE/SPI) Incan (Agri/Myst/Quecha/Terrace)
- Justinian (SPI/IMP) Japanese (Fish/Wheel/Samauri/Pagoda)
- Frederick (PHI/ORG) Egyptian (Agri/Wheel/War Chariot/Obelisk)
It looks like there are two tiles that could have an Agriculture resource if I plant on the plains hill, but for now I'll assume SIP. With the wine and crabs tiles we have the option of max food or max commerce for each leader. First question is how competitive are the starts?
For Fred going max commerce could involve going AH->pottery->mining->BW because a cottage on the wine nets 2 commerce due to the arrow bonus. This way he can have pottery and BW by t38, but the downside is the settler isn't 4-2 whipped out until t40. Going max foodhammer and slowbuilding the settler at size 2 gets it eot32 (or 33 with a warrior).
For Hatty going max commerce doesn't seem to work, but at max f/h she 4-2 whips the settler out eot33 due to SPI, however later tech is much slower as she lacks the wheel - pottery isn't due until t48
.
Justin's start is painful. To get the worker to sync to the Hunting->AH start we work 5 turns of clams instead of sheep and the worker is delayed to t17. But with a plains mine the settler gets slowbuilt and finished eot34. Pottery doesn't come in until t45.
So start techs have it for the first settler. I'd like to know how long the second settler will be, but without knowing the lie of the land for the second city that's tricky.
Given how much I've played SPI and IMP I don't think there is anything in the starts to dissuade me from Fred. He's also got a very flexible start - if all the second cities sites are terrible he can concentrate on getting tech going earlier, more likely though we'll be pumping settlers out of the capital as fast as possible.
How long do I have for a decision? I'd like to do a bit more mucking around tomorrow night...
I'm a bit sad that my choice of ORG leaders went in the bin. But these new ones are pretty trolltastic, so that's okay then.
- Hatshepsut (CRE/SPI) Incan (Agri/Myst/Quecha/Terrace)
- Justinian (SPI/IMP) Japanese (Fish/Wheel/Samauri/Pagoda)
- Frederick (PHI/ORG) Egyptian (Agri/Wheel/War Chariot/Obelisk)
It looks like there are two tiles that could have an Agriculture resource if I plant on the plains hill, but for now I'll assume SIP. With the wine and crabs tiles we have the option of max food or max commerce for each leader. First question is how competitive are the starts?
For Fred going max commerce could involve going AH->pottery->mining->BW because a cottage on the wine nets 2 commerce due to the arrow bonus. This way he can have pottery and BW by t38, but the downside is the settler isn't 4-2 whipped out until t40. Going max foodhammer and slowbuilding the settler at size 2 gets it eot32 (or 33 with a warrior).
For Hatty going max commerce doesn't seem to work, but at max f/h she 4-2 whips the settler out eot33 due to SPI, however later tech is much slower as she lacks the wheel - pottery isn't due until t48

Justin's start is painful. To get the worker to sync to the Hunting->AH start we work 5 turns of clams instead of sheep and the worker is delayed to t17. But with a plains mine the settler gets slowbuilt and finished eot34. Pottery doesn't come in until t45.
So start techs have it for the first settler. I'd like to know how long the second settler will be, but without knowing the lie of the land for the second city that's tricky.
Given how much I've played SPI and IMP I don't think there is anything in the starts to dissuade me from Fred. He's also got a very flexible start - if all the second cities sites are terrible he can concentrate on getting tech going earlier, more likely though we'll be pumping settlers out of the capital as fast as possible.
How long do I have for a decision? I'd like to do a bit more mucking around tomorrow night...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld